Question / Help Encoding Overloaded Failure

Umut

New Member
Hi im a newbie streamer,
My PC Specs are;

i7-7700k
Gtx1080
8 GB 3000Mhz Ram

While i am playing Six siege or games like that obs says encoding overloaded, and at my stream it looks like i am playing the game with 2-3 fps.

My Settings : https://i.imgur.com/pK08jim.png

and i downscale the resolution to 1280x720 with Lanczos Filter. What can i do ?

Code:
22:21:55.476: CPU Name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
22:21:55.476: CPU Speed: 4200MHz
22:21:55.476: Physical Cores: 4, Logical Cores: 8
22:21:55.476: Physical Memory: 8151MB Total, 3991MB Free
22:21:55.476: Windows Version: 10.0 Build 15063 (revision: 296; 64-bit)
22:21:55.476: Running as administrator: false
22:21:55.477: Aero is Enabled (Aero is always on for windows 8 and above)
22:21:55.477: Portable mode: false
22:21:55.508: OBS 20.0.1 (64bit, windows)
22:21:55.508: ---------------------------------
22:21:55.509: ---------------------------------
22:21:55.509: audio settings reset:
22:21:55.509:     samples per sec: 44100
22:21:55.509:     speakers:        2
22:21:55.545: ---------------------------------
22:21:55.545: Initializing D3D11...
22:21:55.545: Available Video Adapters: 
22:21:55.546:     Adapter 1: NVIDIA GeForce GTX 1080
22:21:55.546:      Dedicated VRAM: 4168089600
22:21:55.546:      Shared VRAM:    4273567744
22:21:55.547:      output 1: pos={0, 0}, size={1920, 1080}, attached=true
22:21:55.547:      output 2: pos={1920, 0}, size={1440, 900}, attached=true
22:21:55.549: Loading up D3D11 on adapter NVIDIA GeForce GTX 1080 (0)
22:21:56.067: D3D11 loaded successfully, feature level used: 45056
22:21:56.699: ---------------------------------
22:21:56.699: video settings reset:
22:21:56.699:     base resolution:   1920x1080
22:21:56.699:     output resolution: 1280x720
22:21:56.699:     downscale filter:  Lanczos
22:21:56.699:     fps:               30/1
22:21:56.699:     format:            NV12
22:21:56.700: Audio monitoring device:
22:21:56.700:     name: Default
22:21:56.700:     id: default
22:21:56.700: ---------------------------------
22:21:56.776: Required module function 'obs_module_load' in module '../../obs-plugins/64bit/chrome_elf.dll' not found, loading of module failed
22:21:56.798: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded
22:21:56.829: [AMF] Encountered Exception during AMF initialization: Unable to load 'amfrt64.dll', error code 126.
22:21:56.829: Failed to initialize module 'enc-amf.dll'
22:21:57.147: Required module function 'obs_module_load' in module '../../obs-plugins/64bit/libcef.dll' not found, loading of module failed
22:21:57.157: Required module function 'obs_module_load' in module '../../obs-plugins/64bit/libEGL.dll' not found, loading of module failed
22:21:57.189: Required module function 'obs_module_load' in module '../../obs-plugins/64bit/libGLESv2.dll' not found, loading of module failed
22:21:57.254: Failed to load 'en-US' text for module: 'obs-browser.dll'
22:21:57.254: [browser_source: 'Version: 1.29.0']
22:21:57.356: NVENC supported
22:21:57.385: obs_register_source: Source 'noise_suppress_filter' already exists!  Duplicate library?
22:21:57.662: Couldn't find VLC installation, VLC video source disabled
22:21:57.705: No blackmagic support
22:21:57.962: ---------------------------------
22:21:57.962:   Loaded Modules:
22:21:57.962:     win-wasapi.dll
22:21:57.962:     win-mf.dll
22:21:57.962:     win-dshow.dll
22:21:57.962:     win-decklink.dll
22:21:57.962:     win-capture.dll
22:21:57.962:     vlc-video.dll
22:21:57.962:     text-freetype2.dll
22:21:57.962:     rtmp-services.dll
22:21:57.962:     obs-x264.dll
22:21:57.962:     obs-vst.dll
22:21:57.962:     obs-transitions.dll
22:21:57.962:     obs-text.dll
22:21:57.962:     obs-qsv11.dll
22:21:57.962:     obs-outputs.dll
22:21:57.962:     obs-filters.dll
22:21:57.962:     obs-ffmpeg.dll
22:21:57.962:     obs-browser.dll
22:21:57.962:     mic-dsp.dll
22:21:57.962:     image-source.dll
22:21:57.962:     frontend-tools.dll
22:21:57.962:     enc-amf.dll
22:21:57.962:     coreaudio-encoder.dll
22:21:57.962: ---------------------------------
22:21:57.962: ==== Startup complete ===============================================
22:21:57.976: All scene data cleared
22:21:57.976: ------------------------------------------------
22:21:58.007: WASAPI: Device 'Speakers (Realtek High Definition Audio)' initialized
22:21:58.011: WASAPI: Device 'Microphone (USB Camera-B4.09.24.1)' initialized
22:21:58.058: adding 46 milliseconds of audio buffering, total audio buffering is now 46 milliseconds
22:22:03.418: [Media Source 'OutroVid']: settings:
22:22:03.418:     input:                   C:/Users/Umut Yazıcı/Documents/Streanü/Rocket League Montage 7 - Loopy.mp4
22:22:03.418:     input_format:            (null)
22:22:03.418:     is_looping:              no
22:22:03.418:     is_hw_decoding:          yes
22:22:03.418:     is_clear_on_media_end:   yes
22:22:03.418:     restart_on_activate:     yes
22:22:03.418:     close_when_inactive:     no
22:22:03.429: [Media Source 'IntroBaslangic']: settings:
22:22:03.429:     input:                   C:/Users/Umut Yazıcı/Documents/Loopy2k.mp4
22:22:03.429:     input_format:            (null)
22:22:03.429:     is_looping:              yes
22:22:03.429:     is_hw_decoding:          yes
22:22:03.429:     is_clear_on_media_end:   yes
22:22:03.429:     restart_on_activate:     yes
22:22:03.429:     close_when_inactive:     no
22:22:03.671: Switched to scene 'Scene'
22:22:03.718: ------------------------------------------------
22:22:03.718: Loaded scenes:
22:22:03.718: - scene 'Scene':
22:22:03.718:     - source: 'Display Capture' (monitor_capture)
22:22:03.718:     - source: 'Game Capture' (game_capture)
22:22:03.718:     - source: 'TwitchAlerts' (browser_source)
22:22:03.718:     - source: 'Chat' (browser_source)
22:22:03.718:     - source: 'Camera' (window_capture)
22:22:03.718:     - source: 'overlay' (image_source)
22:22:03.718:     - source: 'topdonate' (text_ft2_source)
22:22:03.718:     - source: 'lastfollower' (text_ft2_source)
22:22:03.718: - scene 'fullkamera':
22:22:03.718:     - source: 'Window Capture' (window_capture)
22:22:03.718:     - source: 'Chat' (browser_source)
22:22:03.718: - scene 'Outro':
22:22:03.718:     - source: 'OutroVid' (ffmpeg_source)
22:22:03.718:     - source: 'OutroText' (text_ft2_source)
22:22:03.718: - scene 'Intro':
22:22:03.718:     - source: 'IntroBaslangic' (ffmpeg_source)
22:22:03.718:     - source: 'IntroText' (text_gdiplus)
22:22:03.718: ------------------------------------------------
22:23:33.654: ---------------------------------
22:23:33.662: [x264 encoder: 'streaming_h264'] preset: faster
22:23:33.662: [x264 encoder: 'streaming_h264'] profile: high
22:23:33.662: [x264 encoder: 'streaming_h264'] tune: animation
22:23:33.684: [x264 encoder: 'streaming_h264'] settings:
22:23:33.684:     rate_control: CBR
22:23:33.684:     bitrate:      1950
22:23:33.684:     buffer size:  950
22:23:33.684:     crf:          0
22:23:33.684:     fps_num:      30
22:23:33.684:     fps_den:      1
22:23:33.684:     width:        1280
22:23:33.684:     height:       720
22:23:33.684:     keyint:       60
22:23:33.684: 
22:23:33.684: [x264 encoder: 'streaming_h264'] custom settings: rc-lookahead=30
22:23:33.723: [Media Foundation AAC: 'Track1']: encoder created
22:23:33.723:     bitrate: 96
22:23:33.723:     channels: 2
22:23:33.723:     sample rate: 44100
22:23:33.723:     bits-per-sample: 16
22:23:33.723: 
22:23:33.723: [rtmp stream: 'adv_stream'] Connecting to RTMP URL rtmp://live-ams.twitch.tv/app...
22:23:33.788: [rtmp stream: 'adv_stream'] Interface: SAMSUNG Mobile USB Remote NDIS Network Device (ethernet, 425 mbps)
22:23:35.717: [rtmp stream: 'adv_stream'] Connection to rtmp://live-ams.twitch.tv/app successful
22:23:35.737: ==== Streaming Start ===============================================
22:23:42.168: [game-capture: 'Game Capture'] attempting to hook fullscreen process: RocketLeague.exe
22:23:42.350: [game-capture: 'Game Capture'] using helper (compatibility hook)
22:23:42.351: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
22:23:45.201: [game-capture: 'Game Capture'] attempting to hook fullscreen process: RocketLeague.exe
22:23:45.234: [game-capture: 'Game Capture'] Hooked DXGI
22:23:45.687: [game-capture: 'Game Capture'] d3d9 shared texture capture successful
22:23:45.700: [game-capture: 'Game Capture'] shared texture capture successful
22:27:48.998: adding 23 milliseconds of audio buffering, total audio buffering is now 69 milliseconds
22:29:41.505: [game-capture: 'Game Capture'] ----------------- d3d9 capture freed -----------------
22:29:43.030: [game-capture: 'Game Capture'] d3d9 shared texture capture successful
22:29:43.034: [game-capture: 'Game Capture'] shared texture capture successful
22:34:49.067: adding 23 milliseconds of audio buffering, total audio buffering is now 92 milliseconds
22:38:02.770: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
22:38:02.772: [game-capture: 'Game Capture'] capture stopped
22:39:18.635: [game-capture: 'Game Capture'] attempting to hook fullscreen process: RainbowSix.exe
22:39:18.789: [game-capture: 'Game Capture'] using helper (compatibility hook)
22:39:18.790: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
22:39:21.667: [game-capture: 'Game Capture'] attempting to hook fullscreen process: RainbowSix.exe
22:39:21.843: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
22:39:21.867: [game-capture: 'Game Capture'] shared texture capture successful
22:39:22.889: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
22:39:29.315: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
22:39:29.334: [game-capture: 'Game Capture'] shared texture capture successful
22:39:30.738: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
22:39:30.767: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
22:39:30.767: [game-capture: 'Game Capture'] shared texture capture successful
22:39:59.732: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
22:40:11.268: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
22:40:11.601: [game-capture: 'Game Capture'] shared texture capture successful
22:40:12.731: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
22:40:12.755: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
22:40:12.767: [game-capture: 'Game Capture'] shared texture capture successful
22:41:26.464: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
22:41:48.139: adding 23 milliseconds of audio buffering, total audio buffering is now 116 milliseconds
22:42:44.326: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
22:42:44.334: [game-capture: 'Game Capture'] shared texture capture successful
22:42:45.859: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
22:42:45.878: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
22:42:45.901: [game-capture: 'Game Capture'] shared texture capture successful
23:00:47.442: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
23:00:52.449: [rtmp stream: 'adv_stream'] User stopped the stream
23:00:52.449: Output 'adv_stream': stopping
23:00:52.449: Output 'adv_stream': Total frames output: 66457 (67020 attempted)
23:00:52.449: Output 'adv_stream': Total drawn frames: 67021 (67162 attempted)
23:00:52.449: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 141 (0.2%)
23:00:52.449: Output 'adv_stream': Number of dropped frames due to insufficient bandwidth/connection stalls: 563 (0.8%)
23:00:52.449: Video stopped, number of skipped frames due to encoding lag: 960/67102 (1.4%)
23:00:52.453: ==== Streaming Stop ================================================
23:02:53.461: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
23:02:53.467: [game-capture: 'Game Capture'] shared texture capture successful
23:02:54.940: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
23:02:54.997: [game-capture: 'Game Capture'] d3d11 shared texture capture successful
23:02:55.000: [game-capture: 'Game Capture'] shared texture capture successful
23:02:57.206: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------
23:05:11.780: Settings changed (outputs)
23:05:11.781: ------------------------------------------------
23:07:25.046: User switched to scene 'Scene'
23:09:26.362: User switched to scene 'fullkamera'
23:09:26.701: [game-capture: 'Game Capture'] capture stopped
23:09:27.528: User switched to scene 'Scene'
 
first of all your connection is unstable and drops frames
23:00:52.449: Output 'adv_stream': Number of dropped frames due to insufficient bandwidth/connection stalls: 563 (0.8%)
is this some LTE modem? dont ever use wireless for streaming
https://obsproject.com/forum/threads/dropped-frames-disconnecting-lag-read-this-first.8870/

why did you mess with encoder buffer at all? use simple mode output ->pic

rest is pretty simple

1. 60hz desktop refresh
Replace with 59,94 for display like HDMI TV
If you have 144hz monitor its fastest and most reliable to forget about 144hz and follow 1,2,3,4
2. 60 or 30 in OBS (59,94 or 29,97 for HDMI TV)
3. 60 in game if there is switch for it (like bf3, bf4, overwatch) - 59,94 for HDMI TV
4. Enable vsync in game
5. Run obs as administrator
6. Enable high performance mode in windows power options
7. On Win10 disable game mode, game bar and game DVR https://i.imgur.com/7CVH7c5.png
8. Make sure your gpu can do stable 60fps in game without being maxed. OBS needs some of gpu resources as well. If you did points 1+4 and its still maxed lower resolution and/or details.
9. Install Afterburner (or pure RTSS+HW Info) to monitor cpu/gpu load and start experimenting with tuning resolution / fps / x264 preset. GPU/CPU load should not exceed 85-90%
 

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