First off, the log: https://gist.github.com/anonymous/0cff5101e29a9f0e6b776303b7e8370a
Used to stream PUBG no problem with no encoding issues. Recently got VR and been streaming that - all good.
Since getting VR though, all I get when streaming PUBG on the same settings as before is the encoding overload message coming up and an unwatchable stream.
All VR apps are closed down, CPU usage doesnt seem too bad.
Could it be the additional sources I have added to my scene since streaming VR putting strain on my GPU? Even if the apps themselves are not active? All of these sources are hidden/have the eye icon unchecked on OBS, so I'm not sure if they still do cause strain on the CPU.
Also, does anyone know what all the attempts to hook chrome.exe in my log file are? I think it could be something to do with PUBG (the menu in game runs direct from a webpage as far as I know) but I'm not 100% that's what it is.
Any help appreciated on the encoding issue.
Used to stream PUBG no problem with no encoding issues. Recently got VR and been streaming that - all good.
Since getting VR though, all I get when streaming PUBG on the same settings as before is the encoding overload message coming up and an unwatchable stream.
All VR apps are closed down, CPU usage doesnt seem too bad.
Could it be the additional sources I have added to my scene since streaming VR putting strain on my GPU? Even if the apps themselves are not active? All of these sources are hidden/have the eye icon unchecked on OBS, so I'm not sure if they still do cause strain on the CPU.
Also, does anyone know what all the attempts to hook chrome.exe in my log file are? I think it could be something to do with PUBG (the menu in game runs direct from a webpage as far as I know) but I'm not 100% that's what it is.
Any help appreciated on the encoding issue.