LudicrousAndroid
New Member
My device is the Elgato Game Capture HD (NON 60) and I'm using OBS studio. My aim is to record Super Smash Bros. Melee for the Gamecube. Previously I did this through the official Elgato software for windows. This had several downsides, most recently, just sitting in that software (not recording) put disk usage to 99%. Not sure why. For that reason and others, I decided to try to record through OBS. I could use overlays, record a mic more easily. There were lots of benefits, right?
Theoretically, yes. Practically, no.
I tried recording through obs, deinterlacing with yadif 2x, 3500 bit rate, veryfast cpu preset and yet the quality is quite noticeably worse than recording through the elgato software (interlaced) then using ffmpeg to deinterlace after (-v:f yadif=1). The footage out of obs looks kind of blocky (more blurry than blocky tbh). Similar to a video recorded at a bit rate to low for the resolution. When I set the bit rate to something ludicrously high for a 480i input (see 10000) there is no noticeable difference in quality than from when I record at a bit rate of 3500. I have no idea why the quality looks any worse. On windows there are some frame drops, but when I attempt the same in Linux the quality is the same, just with no frame drops (0 according to the stats window). CPU usage doesn't go above 50%.
Please note that I'm **NOT** using the Game Capture HD60. I'm using the Game Capture HD. The old one. With support for component input.
Anyone have any experience with this issue?
Theoretically, yes. Practically, no.
I tried recording through obs, deinterlacing with yadif 2x, 3500 bit rate, veryfast cpu preset and yet the quality is quite noticeably worse than recording through the elgato software (interlaced) then using ffmpeg to deinterlace after (-v:f yadif=1). The footage out of obs looks kind of blocky (more blurry than blocky tbh). Similar to a video recorded at a bit rate to low for the resolution. When I set the bit rate to something ludicrously high for a 480i input (see 10000) there is no noticeable difference in quality than from when I record at a bit rate of 3500. I have no idea why the quality looks any worse. On windows there are some frame drops, but when I attempt the same in Linux the quality is the same, just with no frame drops (0 according to the stats window). CPU usage doesn't go above 50%.
Please note that I'm **NOT** using the Game Capture HD60. I'm using the Game Capture HD. The old one. With support for component input.
Anyone have any experience with this issue?