Easy integration to Teams and Zoom

JonasX

New Member
I have seen advanced settings how to stream your OBS Studio production in Zoom and Teams.
But no simple way to just render the window of OBS studio (part of the screen with out settings).
In most meetings I attend I'm a participant that will be asked to show my presentation/ screen/window. I can't orchestrate the broadcast to my liking and need to cope with the basic options in Teams and Zoom.
Ideal would to be able to do a direct stream or the virtual camera to a internal window in my PC that I then select to share in the meeting program...but have not found any work around in this direction...
Any idéers?
 
Either show your presentation though the virtual camera that you mentioned, or if it's required to do an additional screenshare use the windowed or fullscreen preview or program projectors. You can access them by right clicking in the preview window.
 

theatreperson

New Member
@Claudio Nunes NDI in Teams and Skype is to go out of the meeting into OBS which I don't think is what @JonasX wants here.

@JonasX I recommend using the NDI Virtual Camera. Install the free NDI Tools from NewTek & install the OBS NDI plugin.
You can then turn on the NDI Output in OBS and run the NewTek Virtual Camera tool to accept the NDI feed (including any audio) from OBS.
This virtual camera and audio can be used in any meeting software like Zoom, Teams and Skype.
The native OBS virtual camera doesn't provide sound. This will be a better result than sharing the OBS window into your meeting.

I produce live event this way, taking presenters and content from a Teams meeting (NDI output) into OBS and then outputting the layouts or other video content back into the event meeting on whatever platform our guests are going to join on.
 

andy J

New Member
I dont understand why OBS has audio sources if the virtual camera does not output them. Anyone know?
 
Because the virtual camera output is just a "side feature" and you normally would use your Mic directly without looping it though obs.
Also actually implementing that is not as easy as it sounds, it requires a virtual audio device which noone has started working on because it's just a lot of work especially with the multi-platform aspect.
 
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