hedgehog90
New Member
I am preparing for a gaming stream whereby game audio and voices (via Discord) are separate input sources.
In my testing, I've noticed some people have quieter mics than others, and if they're not talking over one another I want the people with quieter mics to be boosted.
In FFMPEG there is a helpful filter (dynaudnorm) and it achieves the desired effect perfectly.
But in OBS I'm struggling to get anything sounding half as good with the basic filters.
I tried a VST 2 filter called DynamicAudioNormalizer. It works but for some reason I get a 10-15 second delay on the audio when I have it applied and I can't get the VST interface to load, so I deemed it incompatible with OBS.
The best I can manage with basic filters is to use a compressor with an arbitrary amount of output gain, followed by a limiter:
(Ignore the 'invisible' filters)


...But this makes the loud parts of the Discord audio (people with good mic levels) sound boomy as a result.
I also have it setup so the gameplay audio ducks down low when people are speaking (using a Compressor with Ducking Source pointing to Discord), but this doesn't solve the problem regarding a group of mics with varying levels as 1 input (aka Discord).
Any ideas?
In my testing, I've noticed some people have quieter mics than others, and if they're not talking over one another I want the people with quieter mics to be boosted.
In FFMPEG there is a helpful filter (dynaudnorm) and it achieves the desired effect perfectly.
But in OBS I'm struggling to get anything sounding half as good with the basic filters.
I tried a VST 2 filter called DynamicAudioNormalizer. It works but for some reason I get a 10-15 second delay on the audio when I have it applied and I can't get the VST interface to load, so I deemed it incompatible with OBS.
The best I can manage with basic filters is to use a compressor with an arbitrary amount of output gain, followed by a limiter:
(Ignore the 'invisible' filters)


...But this makes the loud parts of the Discord audio (people with good mic levels) sound boomy as a result.
I also have it setup so the gameplay audio ducks down low when people are speaking (using a Compressor with Ducking Source pointing to Discord), but this doesn't solve the problem regarding a group of mics with varying levels as 1 input (aka Discord).
Any ideas?