Bucket of Kittens
New Member
I want to hide a portion of my game capture by pixelating it. So my idea was to put the Game Capture in a scene on its own, yhen have two copies of that scene in my main scene with different filters and transforms. It seems to work well for now.
My question is, when I put 2 copies of a scene inside another like this, am I duplicating just the rendered scene, or does it create two separate game capture hooks that may impact performance?
My question is, when I put 2 copies of a scene inside another like this, am I duplicating just the rendered scene, or does it create two separate game capture hooks that may impact performance?