Question / Help Dropping frames meanwhile streaming

Juliann6

New Member
I'm currently dropping around 40-50 frames while streaming and would like suggestions to why the issue is happening or suggestion for settings to change so the issue no longer occurs.
Currently I have - i7 8700 / GTX 1660 Super Overclocked / 12 GB RAM
any suggestion would be highly appreciated and my log file is included
https://obsproject.com/logs/IlAfsvugURvHHkrS
thank you guys!
 
Is the only evidence you have of frame drop in the logfile?

Here?

21:39:03.697: Output 'simple_stream': Total frames output: 25953
21:39:03.697: Output 'simple_stream': Total drawn frames: 26041
 
Is the only evidence you have of frame drop in the logfile?

Here?

21:39:03.697: Output 'simple_stream': Total frames output: 25953
21:39:03.697: Output 'simple_stream': Total drawn frames: 26041
just realized its when I open OBS my game feels very choppy, the frames remain good though
 
OBS operation is not free; rendering requires GPU resources. If you haven't capped the framerate in your game, then the maximum framerate you can sustain will be reduced while running OBS compared to not running it.
 
OBS operation is not free; rendering requires GPU resources. If you haven't capped the framerate in your game, then the maximum framerate you can sustain will be reduced while running OBS compared to not running it.
I capped the fps in my game and the game still felt the same as "choppy" i've turned off windows game dvr and shadow experience as well still looking for another solution
 
Not sure there is one.

Poor in-game performance could be an indication of GPU overload or CPU overload. I'm not seeing significant rendering lag in the log, nor any warning for encoding lag, so there's no clue in the log of the 8 minute logged stream about which it might be.

Your card has the latest Turing encoder, you might try using NVENC instead of x264; if the problem is competition for CPU resources, then that might work better for you.

If the problem is GPU, then the answers would be to limit in-game fidelity options, cap framerate lower, or reduce OBS' canvas size/framerate.
 
Not sure there is one.

Poor in-game performance could be an indication of GPU overload or CPU overload. I'm not seeing significant rendering lag in the log, nor any warning for encoding lag, so there's no clue in the log of the 8 minute logged stream about which it might be.

Your card has the latest Turing encoder, you might try using NVENC instead of x264; if the problem is competition for CPU resources, then that might work better for you.

If the problem is GPU, then the answers would be to limit in-game fidelity options, cap framerate lower, or reduce OBS' canvas size/framerate.
im checking percentages being used on cpu and gpu and with obs opened both have a great amount left for usage and are nowhere near 100% so im not too sure what the issue can be than, seems to be odd its just when obs is opened
 
If it occurs when OBS is open, even when OBS is not recording or streaming, then the more likely cause is GPU overload. It is possible for contention for GPU resources to occur with reported utilization even as low as 85%; a single percentage doesn't completely reflect all GPU resources that are being used. (For instance, you're almost certainly not using all your VRAM, but it's still possible to drop a frame with VRAM left to spare, because not all operations can be made more efficient just by throwing more VRAM at them.)
 
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