Question / Help Dropped frames fix please!!!

My stream lags for viewers every few minutes. I dont notice it on my obs preview screen but when i watch the playback on twitch i can see there is lag every few minutes. I can link you my stream if you'd like to see. All the help would be very useful.

My download is 330mb/s
Upload is 32 mb/s

My pc specs are
CPU i7 6700k
GPU 2 GTX 1070 sli
Ram 32GB
 

Attachments

  • 2017-02-03 17-19-50.txt
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20:02:46.812: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 1199 (0.2%)
The above line signifies your GPU as hitting its limitations occasionally (In comparison to the amount of rendered frames, 50,000+)
If you have not, can you enable multi-adapter compatibility setting in your CS-GO scene properties. This setting is designed for Crossfire/SLI configurations. It may be the reason as to why your 1070 SLI setup is having issues with dropping frames.
20:02:46.812: Output 'adv_stream': Number of dropped frames due to insufficient bandwidth/connection stalls: 23331 (4.3%)
The above line signifies your internet connection is struggling to handle the data being sent to the stream server. This will cause lag during your streaming sessions.
Can you please run the Twitch Test tool located at:
http://www.teamliquid.net/forum/tech-support/478845-twitchtest-twitch-bandwidth-tester
Select a server that is closest to your location, any is good over 80+ quality as a baseline.

Are you on wireless? If so can you switch to ethernet cable to your router?

Is your Killer Ethernet Controller software up to date?

If that doesn't clear it up for you, you may have an issue with your Killer Ethernet Controller, try disabling that software and use the OS software to manage your network data.

All these types of software do is prioritize gaming connections over other connections on the machine it is installed only, which can lead to interference with other network applications (Browser, TeamSpeak, Skype, etc)

Below is a YouTube link to assist with un-installation if it is the issue:
https://www.youtube.com/watch?v=xVzHJ0wGFkM
 
20:02:46.812: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 1199 (0.2%)
The above line signifies your GPU as hitting its limitations occasionally (In comparison to the amount of rendered frames, 50,000+)
If you have not, can you enable multi-adapter compatibility setting in your CS-GO scene properties. This setting is designed for Crossfire/SLI configurations. It may be the reason as to why your 1070 SLI setup is having issues with dropping frames.
20:02:46.812: Output 'adv_stream': Number of dropped frames due to insufficient bandwidth/connection stalls: 23331 (4.3%)
The above line signifies your internet connection is struggling to handle the data being sent to the stream server. This will cause lag during your streaming sessions.
Can you please run the Twitch Test tool located at:
http://www.teamliquid.net/forum/tech-support/478845-twitchtest-twitch-bandwidth-tester
Select a server that is closest to your location, any is good over 80+ quality as a baseline.

Are you on wireless? If so can you switch to ethernet cable to your router?

Is your Killer Ethernet Controller software up to date?

If that doesn't clear it up for you, you may have an issue with your Killer Ethernet Controller, try disabling that software and use the OS software to manage your network data.

All these types of software do is prioritize gaming connections over other connections on the machine it is installed only, which can lead to interference with other network applications (Browser, TeamSpeak, Skype, etc)

Below is a YouTube link to assist with un-installation if it is the issue:
https://www.youtube.com/watch?v=xVzHJ0wGFkM
Thank you sooo much with all these details , i will try each of these and if the issue persists i will let you know later today. I am on ethernet
 
20:02:46.812: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 1199 (0.2%)
The above line signifies your GPU as hitting its limitations occasionally (In comparison to the amount of rendered frames, 50,000+)
If you have not, can you enable multi-adapter compatibility setting in your CS-GO scene properties. This setting is designed for Crossfire/SLI configurations. It may be the reason as to why your 1070 SLI setup is having issues with dropping frames.
20:02:46.812: Output 'adv_stream': Number of dropped frames due to insufficient bandwidth/connection stalls: 23331 (4.3%)
The above line signifies your internet connection is struggling to handle the data being sent to the stream server. This will cause lag during your streaming sessions.
Can you please run the Twitch Test tool located at:
http://www.teamliquid.net/forum/tech-support/478845-twitchtest-twitch-bandwidth-tester
Select a server that is closest to your location, any is good over 80+ quality as a baseline.

Are you on wireless? If so can you switch to ethernet cable to your router?

Is your Killer Ethernet Controller software up to date?

If that doesn't clear it up for you, you may have an issue with your Killer Ethernet Controller, try disabling that software and use the OS software to manage your network data.

All these types of software do is prioritize gaming connections over other connections on the machine it is installed only, which can lead to interference with other network applications (Browser, TeamSpeak, Skype, etc)

Below is a YouTube link to assist with un-installation if it is the issue:
https://www.youtube.com/watch?v=xVzHJ0wGFkM
So far with the multi adapter setting on i still get dropped frames, ashould i try turning my sli off?
 
Can you upload another logfile with your current settings, just to see the difference in regards to your rendering lag issue.
How is your connection issue going by the way?
 
Can you upload another logfile with your current settings, just to see the difference in regards to your rendering lag issue.
How is your connection issue going by the way?
so the first like 30 minutes to an hour there wont be and fps drops then later on ill notice it when my viewers tell me there is some lag, the server im connected to i get 33 ping and the quality is 80. Thank you for still trying to help me resolve this issue.
 

Attachments

  • 2017-02-04 12-00-29.txt
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  • 2017-02-04 10-57-33.txt
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Really sorry for the late reply @xNovaBattlex,

You could try testing on a single card and compare your logfile to your SLI attempts, if it clears the issue up then maybe it is an issue with current nVidia drivers, SLI &/or the NVENC codec? If not that, then maybe OBS Studio has an underlying issue with SLI support and the way the 1000-series nVidia cards work with the NVENC codec?

If it doesn't make any difference, then I am completely lost other than your CPU is pretty close to the limits which might induce an issue with your connection quality? Does not really explain the 30-60 minutes then fps drops issue you are having...

Maybe someone else will take a look at your log and hopefully have some more ideas...

To note: I have never experienced log entry repetitions like below, only several attempts to hook into games when running MSI Afterburner & ReShade on Battlefield 4 (Takes 5-6 attempts on average, maybe having to go through Battlelog [Webpage execution for multiplayer, haven't tried single player with recording] is the root cause of this issue?) So I have no idea what is going on there as they are throughout your logfile.

In your logfile there are also repeated lines, sometimes a lot of them, for example:

22:23:25.146: [game-capture: 'CS'] capture stopped
22:45:41.893: Last log entry repeated for 931 more lines <----
22:45:41.893: Device 'Focusrite USB (Focusrite USB Audio)' invalidated. Retrying
22:45:44.908: WASAPI: Device 'Focusrite USB (Focusrite USB Audio)' initialized
23:51:54.055: Last log entry repeated for 795 more lines <----

An issue with your 'Focusrite USB Audio' driver? Perhaps the version you are running are not fully compatible or potential conflict?

The below error points directly to your GPU/ GPU NVENC I believe:

18:24:33.828: [game-capture: 'CS'] d3d9_shmem_capture: GetRenderTargetData failed (0x88760868) <--- Repeated multiple times.
18:24:33.831: [game-capture: 'CS'] ----------------- d3d9 capture freed -----------------
18:24:35.804: [game-capture: 'CS'] d3d9 memory capture successful
18:24:35.815: [game-capture: 'CS'] memory capture successful
19:33:47.502: Last log entry repeated for 141 more lines

Maybe there is an issue with SLI after all? Apparently from reading other forums the above error code is for DEVICE_LOST, so your RenderTarget being your GPU (Bit of speculation, It is getting quite late here) is not being utilized at the time it is being called upon by OBS for recording/streaming (Speculation here once again) This one is for the devs to look into to determine if the issue is nVidia or in OBS Studio itself, maybe others with SLI configurations can assist with their logfile uploads.

If not an issue with nVidia or OBS Studio, then it is your game not being main focused window/application when OBS Studio is calling upon your GPU to get the data it needs to record/stream (Speculation) This means a task is running behind the scenes grabbing focus/priority (more or less similar to alt-tabbing out of the game to your browser) which is causing your GPU to enter idle state (Again, speculation) This in turn falls to you to figure out which background task is causing the problem.

If I am incorrect as to the information I have provided above, please be constructive and provide the correct information, to which I readily apologize!
 
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