I'm having this dilemma where it seems like older games (on the SNES / NES / Genesis classic, all HDMI 720p newer consoles) seem to be recording games at a far higher space amount then brand new Nintendo Switch titles. I don't really know if this is normal or not, but I did some tests and wanted to show you guys. This is with my brand new Elgato HD60 S with Windows 10 in OBS studio:
CBR 5000 kbps settings:
F-Zero (SNES Classic) = 185 MB per 5 MIN
Mega Man X (SNES Classic) = 197 MB per 5MIN
Animal Crossing: NH (Switch / new game) = 185 MB per 5MIN
CRF 23 settings:
F-Zero = 632 MB per 5 MIN
Mega Man X = 246 MB per 5 MIN
Animal Crossing: NH = 178 MB per 5 MIN
So if I want to use CRF at 23 with the same settings for everything, the SNES Classic is still taking double the amount or more space per 5 minutes then a brand new game like animal crossing. F-Zero would take almost 7.5 Gigs per hour for a super nintendo game, which is crazy.
CBR 5000 kbps settings:
F-Zero (SNES Classic) = 185 MB per 5 MIN
Mega Man X (SNES Classic) = 197 MB per 5MIN
Animal Crossing: NH (Switch / new game) = 185 MB per 5MIN
CRF 23 settings:
F-Zero = 632 MB per 5 MIN
Mega Man X = 246 MB per 5 MIN
Animal Crossing: NH = 178 MB per 5 MIN
So if I want to use CRF at 23 with the same settings for everything, the SNES Classic is still taking double the amount or more space per 5 minutes then a brand new game like animal crossing. F-Zero would take almost 7.5 Gigs per hour for a super nintendo game, which is crazy.