If I take a scene and duplicate it, and the duplicated version just features different transforms than the original, but all of the sources are the same, will the unshown-scene take up any additional system resources? RAM / CPU / GPU usage?
And if so, can I "disable" an unshown-scene so it is archived, and can be later loaded again, without having it take up resources while archived?
And if so, can I "disable" an unshown-scene so it is archived, and can be later loaded again, without having it take up resources while archived?