Question / Help Display Capture Stops Working

kingjavo

New Member
I'm using GameMaker Studio (not sure this matters though) and I'm experiencing an issue when I start the game inside the studio (in full screen) wheren my Display Capture just goes black and stops working. So I have Display Capture setup to monitor 1 and it works the first time I load up OBS, but as soon as I run the game and it goes to fullscreen, my Display Capture craps out and the only way to get it back is to restart OBS. When I look at the properties for the Display Capture it loses the monitor?? Anyone know why this is happening?

1567007297383.png


https://obsproject.com/logs/ogVJUIOaKvsKPsaR
 

Narcogen

Active Member
It's not recommended to have display and game captures in the same scene, or to have multiple game captures together in the same scene, as each of these may interfere with the others as well as cause potential performance issues.

Try creating a blank scene collection with only a single capture source in it and see if the problem remains.

If it does, make sure to attempt a recording or streaming session (start, see issue, stop) and post a log from that session.

11:42:34.725: - scene 'LEGEND BOWL':
11:42:34.725: - source: 'Display Capture 2' (monitor_capture)
11:42:34.725: - source: 'Display Capture' (monitor_capture)
11:42:34.725: - source: 'GMS2 IDE' (window_capture)
11:42:34.725: - source: 'GMS2' (window_capture)
11:42:34.725: - source: 'LegendBowl' (game_capture)
11:42:34.725: - source: 'Game Capture 2' (game_capture)


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