Stormbreaker
New Member
Hello
I'm trying to set up a stream for League of Legends. With Game Capture im able to play at a pretty stable 50-60 fps and issues. But I would prefer if the cursor were visible to the audience so I decided to try out Display Capture. Here's where it gets weird. The CPU Usage is high but not maxed out. However ingame it "stutters" which makes it completely unplayable. I tried tuning the visuals but it doesn't seem to affect the stuttering.
Here's an example of the stuttering from my stream: https://www.twitch.tv/redb_ad/v/109350970
As you can see the fps jumps around like crazy sometimes and it feels really bad to play. I tried changing to max 30 fps with different visuals but that didn't seem to have any impact.
Here's an example of using the game capture: https://www.twitch.tv/redb_ad/v/109351292
Smoth gameplay (sadly no cursor) and stable fps for the most part.
The thing that bothers me the most is that really no change in any settings has an effect on this. I can turn down my league to the worst graphics and it will still result in a stutter.
Here's the log file: http://pastebin.com/VJcLxS4P (I tried some different settings before making the 2 examples above let me know if I should make a log with only the settings that were used in the video examples)
If you need any additional info/logs or settings that should be changed let me know. It bothers me to not know what causes this and I feel like it "should" work.
Here's the activity while on game capture and then display capture:
Both seem to be about the same but with display capture the game is unplayable. Sorry for any english mistakes.
I'm trying to set up a stream for League of Legends. With Game Capture im able to play at a pretty stable 50-60 fps and issues. But I would prefer if the cursor were visible to the audience so I decided to try out Display Capture. Here's where it gets weird. The CPU Usage is high but not maxed out. However ingame it "stutters" which makes it completely unplayable. I tried tuning the visuals but it doesn't seem to affect the stuttering.
Here's an example of the stuttering from my stream: https://www.twitch.tv/redb_ad/v/109350970
As you can see the fps jumps around like crazy sometimes and it feels really bad to play. I tried changing to max 30 fps with different visuals but that didn't seem to have any impact.
Here's an example of using the game capture: https://www.twitch.tv/redb_ad/v/109351292
Smoth gameplay (sadly no cursor) and stable fps for the most part.
The thing that bothers me the most is that really no change in any settings has an effect on this. I can turn down my league to the worst graphics and it will still result in a stutter.
Here's the log file: http://pastebin.com/VJcLxS4P (I tried some different settings before making the 2 examples above let me know if I should make a log with only the settings that were used in the video examples)
If you need any additional info/logs or settings that should be changed let me know. It bothers me to not know what causes this and I feel like it "should" work.
Here's the activity while on game capture and then display capture:
Both seem to be about the same but with display capture the game is unplayable. Sorry for any english mistakes.