TGODneilan
New Member
Alright so i play games in 1440p. but my cam is in 1080p, and my overlays/animations are 1080p. im streaming to a res lower than 1080p.
If i use 1440p, my cam and overlays would scale up to 1440p, then be scaled back down to stream res correct? Alternatively with a canvas of 1080p my gameplay would scale down once to 1080, then again to stream res. Which of these would be the better option?
Either way in theory that would mean that using a canvas that matches my output resolution would be less overall scaling, as all sources would only scale once to the canvas resolution. However, does the benefit of having all sources alias together post composite outweigh the benefit of only scaling each source once?
If i use 1440p, my cam and overlays would scale up to 1440p, then be scaled back down to stream res correct? Alternatively with a canvas of 1080p my gameplay would scale down once to 1080, then again to stream res. Which of these would be the better option?
Either way in theory that would mean that using a canvas that matches my output resolution would be less overall scaling, as all sources would only scale once to the canvas resolution. However, does the benefit of having all sources alias together post composite outweigh the benefit of only scaling each source once?