Question / Help Chopping up our Discord group chat using window capture works but what can we do better?

Cascanaiobi

New Member
Hi guys first post here.

I'm the DM for a D&D game that we share over Twitch. The players are scattered over the UK and then one in Sweden and one in El Salvador. At the moment we show the players by getting them all on a Discord group video chat and have multiple inputs in the OBS scene from the same browser feed which are chopped and cropped to each player.

It works well but there are two annoying bits:
- I have to start each stream by arranging the chops around so the players are in the right place. As Discord arranges them according to the order in which they joined the group chat.
- If someone's feed drops (not a great connection in El Salvador) the video wall rearranges itself. Now all the chops show half of one feed and half of another and when he comes back I have to rearrange as above.

Does anyone have suggestions to polish this process up a bit?

Many thanks,

Casca
 

carlmmii

Active Member
Aside from setting up your own RTMP server, not really.

You can set up sub-scenes for the different window arrangements, and use hotkeys to swap between the different scene crops on the fly if something happens. But that's as far as my imagination goes there.
 

tone_milazzo

New Member
I'm planning on doing the same thing except with Microscope RPG. I don't have solutions, just work-arounds.
-I'm going to let Discord determine where the cameras go and use that to determine play order. Since this is a GM-less game I have that option. I have everyone's names/twitters as text sources so I'll just edit them at the start.
-I have a 4 player layout and a 3 player layout so if I lose a forth player then I can switch over mid-recording. I'll prolly have to edit the text sources for the three player layout but them's the breaks.

Discord and OBS cooperate on streaming. I hope they produce a Discord video stream source in the future. That'd be sweet.
 
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