Kensei Xero
New Member
As the title mentions, I can't capture any game audio -- despite testing multiple games -- without capturing all desktop audio. If I capture from a console, it gives me three channels, Desktop Audio, Mic/Aux, and a separate audio channel from the capture device itself. But if I set up a game capture or window capture (for example, League of Legends or Raid: Shadow Legends) there's only the two channels, Desktop Audio and Mic/Aux. Is there a way to get that third audio channel specifically for the game? Is there a specific way to set up a source for that?
tl;dr: I want to capture audio from a specific source without needing to capture all other audio as well -- background music, audio from other games, etc.
tl;dr: I want to capture audio from a specific source without needing to capture all other audio as well -- background music, audio from other games, etc.