Title basically explains the issue. I can use game capture with no problems and the FPS looks great in game.
However, when I try to use display capture it makes my ingame FPS super choppy and unplayable. When I look at the stream preview on my second monitor, the game looks smooth when I'm moving around as if there's no FPS stutters - but I can see the jitters and choppiness on my main monitor. The ingame FPS will even show that it's 200+ FPS but still produces the effect. Even if I run it in performance mode, it still happens. Has anyone ran in to this issue before?
The game that I'm playing is pretty low on resources to run. Halo 3 on PC. I also make sure to play it fullscreen with no vsync.
x264
2 keyframe
Preset Faster
Profile main
CBR 6000
However, when I try to use display capture it makes my ingame FPS super choppy and unplayable. When I look at the stream preview on my second monitor, the game looks smooth when I'm moving around as if there's no FPS stutters - but I can see the jitters and choppiness on my main monitor. The ingame FPS will even show that it's 200+ FPS but still produces the effect. Even if I run it in performance mode, it still happens. Has anyone ran in to this issue before?
The game that I'm playing is pretty low on resources to run. Halo 3 on PC. I also make sure to play it fullscreen with no vsync.
x264
2 keyframe
Preset Faster
Profile main
CBR 6000