Cameras blacking out between scene changed

First of all I'm using Mac OS 13.0.1 where six stereo cameras of the same type cannot be differentiated on the OS menu. And their order is never the same so therefore I got to plug and pray.

I have labels for my cameras in each scene like the FaceCam the HandCam and the MoneyCam.

In one scene they are three separate cameras (actually six if you count stereo pairs as individual cameras paired up) and then the second scene has those same camera labels but are signed to different cameras where one is my modern game stage and one is my Retro Game state.

I noticed every time I switch between my modern and Retro Game stage it takes a while for cameras to load.

Also I noticed the there's a way you could change the settings on each individual scene I guess. On one version of a certain scene I want 16x9 black and white red and cyan and anaglyph, the other way I wanted 32x9 full color undistorted Google Cardboard compatible.

However when I try to change the ratio from 16x9 to 32 by 9 by changing from one scene to another it either retains the full color or retains the red and cyan colors it does not change everything in one felt swoop from Anaglyph mode to full color mode.

I just wanted an easy way to switch from one scene to another and not to have to wait for cameras to load because I got twin problems that happen for different reasons.

Finally I want to set up a couple of light gun mode and retro exergame mode and modern exergame mode using different combinations of those cameras, and at most turning One camera and moving One camera with an extra long USB cord.

Also I noticed some seem very low frame rate and was wondering how I could increase the frame rate. Is it better to make your capture as small of a resolution as possible or does it make it as close to the actual real resolution as possible?

Will it also improve when my outbound bandwidth goes up from 10 megabits per second available in my house to 250 megs?
 
First of all I'm using Mac OS 13.0.1 where six stereo cameras of the same type cannot be differentiated on the OS menu. And their order is never the same so therefore I got to plug and pray.

I have labels for my cameras in each scene like the FaceCam the HandCam and the MoneyCam.

In one scene they are three separate cameras (actually six if you count stereo pairs as individual cameras paired up) and then the second scene has those same camera labels but are signed to different cameras where one is my modern game stage and one is my Retro Game state.

I noticed every time I switch between my modern and Retro Game stage it takes a while for cameras to load.

Also I noticed the there's a way you could change the settings on each individual scene I guess. On one version of a certain scene I want 16x9 black and white red and cyan and anaglyph, the other way I wanted 32x9 full color undistorted Google Cardboard compatible.

However when I try to change the ratio from 16x9 to 32 by 9 by changing from one scene to another it either retains the full color or retains the red and cyan colors it does not change everything in one felt swoop from Anaglyph mode to full color mode.

I just wanted an easy way to switch from one scene to another and not to have to wait for cameras to load because I got twin problems that happen for different reasons.

Finally I want to set up a couple of light gun mode and retro exergame mode and modern exergame mode using different combinations of those cameras, and at most turning One camera and moving One camera with an extra long USB cord.

Also I noticed some seem very low frame rate and was wondering how I could increase the frame rate. Is it better to make your capture as small of a resolution as possible or does it make it as close to the actual real resolution as possible?

Will it also improve when my outbound bandwidth goes up from 10 megabits per second available in my house to 250 megs?
Wow! You are asking a lot for the CPU for rendering all those scenes with different ratios and colour space, and doing this via webcam I don't think is a good idea. CPU and GPU power is a concern but however, I think you can configure the cameras as individual scenes and then nest them as needed for the other scenes. Then nested scenes would need some plugins to change their ratio and colour spaces. Maybe a more experienced OBS user can shine some more light on this. StreamFX comes to mind.
 
Wow! You are asking a lot for the CPU for rendering all those scenes with different ratios and colour space, and doing this via webcam I don't think is a good idea. CPU and GPU power is a concern but however, I think you can configure the cameras as individual scenes and then nest them as needed for the other scenes. Then nested scenes would need some plugins to change their ratio and colour spaces. Maybe a more experienced OBS user can shine some more light on this. StreamFX comes to mind.
Hello I was wondering whether the main issue was home bandwidth my computing equipment or my understanding of the logic of obs.

I did not know that a Mac was Mac Mini was considered underpowered. I don't want to buy an iMac because I have a 3D monitor I need an Apples don't come with 3D monitors.
First of all I try to find the most "friendly resolutions". 320x240 seems to be perfect and equivalent to standard definition TV.

Second 32x9 is the way to preserve 3D videos so that they can uploaded to YouTube and have Google cardboard options. And if you put on a pair of Google cardboard goggles you'll see that the 3D is relatively true in the home scenes.

By the way to get 3D working right in anaglyph you have to sacrifice coloring formation in order to get color representing separate eye perspectives. At least that's the easy way to do it just accept monochrome source and dye it red and cyan.

Also historically I haven't had good bandwidth but hopefully change by December 1st. I was amazed they pulled off what I did. I'm just having minor flaky problems about cameras not registering and inheritance not working right if parent child inheritence was intended.

I just got to shuffle through these settings manually for about 30 minutes before I start.

One of the problems is inheritance that you can't have a three camera set at defaults be color and then in one mode be overlapping monochrome written cyan and in another camera be separate eyes in a side by side.

I don't understand what I don't know about obs to make it easier, but I do know some weird tricks to make me look better than I would normally be.

Thing is I'm not much of a computer nerd in the sense that I don't generally enter the "computer arms race." I couldn't tell what is enough for OBS to work right and didn't know 2018 quad i3 was not powerful enough. And the rest of the family even using significantly older computer. They literally do not upgrade until there's something they can't do with their old fuddy duddy computer. Also I'm on Social Security disability therefore getting involved in the arms race is just not sufficient. I just want a good performing computer that could do the stream because most of my network stuff now is done on my phone. Literally the only use for my computer now is streaming out on Twitch.

I didn't realize I was pushing the limit I knew that's in order to get good 3D you have to sacrifice something because you need twice as many pixels to push.

Thanks for responding and just wondering whether I should up my arms or downgrade my OBS but apparently Mac OS does not want me to download OBS because I had to reprogram everything again. I want one solution hopefully be a permanent solution based on the quality and type of broadcast I have. Downgrade the OBS or upgrade the hardware, or hope it solves itself when more internet bandwidth comes in?
 
Since I can't make any money anyway without sacrificing my social security, I'll give you the secrets of how to do Anaglyph video on obs as surprisingly well as I do.

One get cameras that are 5 to 10 cm apart if you can't get their centers 5 cm apart then you're not going to have a naturally good 3D that doesn't rely on CPU power to process. What you're doing is taking the natural properties of the camera and telling them to look at a human perspective with just two monoscopic cameras. There is no 3D processing other than taking raw black and white footage and dying it red or cyan, or spacing them in such a way so that they working Google cardboard and could be manipulated on the web to the other 3D forms. And if you just want 2D, just zoom into one of the two eyes.

I tried to pick nice round numbers for resolutions and spacing and format so that it looks better than if it was trying to squeeze stuff in. And yes there is no special 3D processing just taking the knowledge of stereoscopic optics and applying it.
 
Hello I was wondering whether the main issue was home bandwidth my computing equipment or my understanding of the logic of obs.

I did not know that a Mac was Mac Mini was considered underpowered. I don't want to buy an iMac because I have a 3D monitor I need an Apples don't come with 3D monitors.
First of all I try to find the most "friendly resolutions". 320x240 seems to be perfect and equivalent to standard definition TV.

Second 32x9 is the way to preserve 3D videos so that they can uploaded to YouTube and have Google cardboard options. And if you put on a pair of Google cardboard goggles you'll see that the 3D is relatively true in the home scenes.

By the way to get 3D working right in anaglyph you have to sacrifice coloring formation in order to get color representing separate eye perspectives. At least that's the easy way to do it just accept monochrome source and dye it red and cyan.

Also historically I haven't had good bandwidth but hopefully change by December 1st. I was amazed they pulled off what I did. I'm just having minor flaky problems about cameras not registering and inheritance not working right if parent child inheritence was intended.

I just got to shuffle through these settings manually for about 30 minutes before I start.

One of the problems is inheritance that you can't have a three camera set at defaults be color and then in one mode be overlapping monochrome written cyan and in another camera be separate eyes in a side by side.

I don't understand what I don't know about obs to make it easier, but I do know some weird tricks to make me look better than I would normally be.

Thing is I'm not much of a computer nerd in the sense that I don't generally enter the "computer arms race." I couldn't tell what is enough for OBS to work right and didn't know 2018 quad i3 was not powerful enough. And the rest of the family even using significantly older computer. They literally do not upgrade until there's something they can't do with their old fuddy duddy computer. Also I'm on Social Security disability therefore getting involved in the arms race is just not sufficient. I just want a good performing computer that could do the stream because most of my network stuff now is done on my phone. Literally the only use for my computer now is streaming out on Twitch.

I didn't realize I was pushing the limit I knew that's in order to get good 3D you have to sacrifice something because you need twice as many pixels to push.

Thanks for responding and just wondering whether I should up my arms or downgrade my OBS but apparently Mac OS does not want me to download OBS because I had to reprogram everything again. I want one solution hopefully be a permanent solution based on the quality and type of broadcast I have. Downgrade the OBS or upgrade the hardware, or hope it solves itself when more internet bandwidth comes in?
Interesting project you got going there. I can imagine using such in VR headset playing games with a 7.1 surround sound system. Metaverse could be another interesting use case for such. A Mac mini M1 would/should be able to carry such load easily.
 
Since I can't make any money anyway without sacrificing my social security, I'll give you the secrets of how to do Anaglyph video on obs as surprisingly well as I do.

One get cameras that are 5 to 10 cm apart if you can't get their centers 5 cm apart then you're not going to have a naturally good 3D that doesn't rely on CPU power to process. What you're doing is taking the natural properties of the camera and telling them to look at a human perspective with just two monoscopic cameras. There is no 3D processing other than taking raw black and white footage and dying it red or cyan, or spacing them in such a way so that they working Google cardboard and could be manipulated on the web to the other 3D forms. And if you just want 2D, just zoom into one of the two eyes.

I tried to pick nice round numbers for resolutions and spacing and format so that it looks better than if it was trying to squeeze stuff in. And yes there is no special 3D processing just taking the knowledge of stereoscopic optics and applying it.
Thanks for shearing, just show how experienced and knowledgeable you are at your discipline.
 
Interesting project you got going there. I can imagine using such in VR headset playing games with a 7.1 surround sound system. Metaverse could be another interesting use case for such. A Mac mini M1 would/should be able to carry such load easily.
I assume M1 Mac Minis are the first generation beyond the i3 Mac Mini. I'm not going to use PC compatibility because Apple rinsed that completely out with their new operating systems. If it's actually cheaper to buy an M1 Mac Mini in today's market than it is to buy an i3 Mac Mini in today's market I'll go to my place of reliable unopened New Old Stock, OWC computers.

If that's all I have to do to get better performance and it's not that expensive I might give my Mac Mini to my family because they're on a 2012 but they have to get a monitor because they have an iMac, and I don't want to monitor built in because I either want a low ping monitor for gaming like a CRT or 3D monitor for 3D stuff, and no apple built-in monitor has that.

The other thing I got to learn to figure out is inheritance logic in obs. Apparently I'm breaking some rules I'm not aware of in terms of logic of subscenes. But that's a different chat stream.
 
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