tripletopper
Member
I know one small step away from pretty much the perfect setup for a long time. The way around a maximum limit of nine cameras of the same type with the same name is to use two different cameras of one type so I can have 10 cameras going on.
I noticed if my camera is rotated 180° in reality and I rotated its camera 180° in obs, it would appear right side up. Before all my left eyes were rotated 180 degrees therefore when I programmed in the left eyes I made sure whatever goes in there is rotated 180°.
However now I got an exception because I have a stereo camera hooked up where the left eye of that perspective is not rotated 180°.
Are the cameras to be defined in the scene individually so that 180° rotation is done at the camera level or at the scene level
Is OBS ideally supposed to work that once you have it set up it's set it and forget it? If so then I can have multiple scenes and define that individual cameras right side up by not rotating it but it only affects it when I substitute cameras in one scene for cameras in the exact same scene as an input I assume.
In other words what is the most "set it and forget it" way to deal with this one exception of a left eye being right side up as opposed to all the other left eyes being 180° rotated?
By the way I have two different profiles one profile is for 32x9 broadcasting and one is for 16x9 broadcasting then I have different scenes but I don't know how to use collections exactly. Is it better to have six scenes in one scene collection and switch between them or is it better to have two scene collections with three scenes each. By the way the three different scenes are for 32x9 or full color 16x9 because I noticed that if you said it exactly 32x9 and then turn it to 16x9 you just have the left eye and can just have a normal 2D broadcast. And then the other two broadcasts are side by side half for 3D TVs and monochromised anaglyph for use with red and cyan 3D glasses.
I noticed if my camera is rotated 180° in reality and I rotated its camera 180° in obs, it would appear right side up. Before all my left eyes were rotated 180 degrees therefore when I programmed in the left eyes I made sure whatever goes in there is rotated 180°.
However now I got an exception because I have a stereo camera hooked up where the left eye of that perspective is not rotated 180°.
Are the cameras to be defined in the scene individually so that 180° rotation is done at the camera level or at the scene level
Is OBS ideally supposed to work that once you have it set up it's set it and forget it? If so then I can have multiple scenes and define that individual cameras right side up by not rotating it but it only affects it when I substitute cameras in one scene for cameras in the exact same scene as an input I assume.
In other words what is the most "set it and forget it" way to deal with this one exception of a left eye being right side up as opposed to all the other left eyes being 180° rotated?
By the way I have two different profiles one profile is for 32x9 broadcasting and one is for 16x9 broadcasting then I have different scenes but I don't know how to use collections exactly. Is it better to have six scenes in one scene collection and switch between them or is it better to have two scene collections with three scenes each. By the way the three different scenes are for 32x9 or full color 16x9 because I noticed that if you said it exactly 32x9 and then turn it to 16x9 you just have the left eye and can just have a normal 2D broadcast. And then the other two broadcasts are side by side half for 3D TVs and monochromised anaglyph for use with red and cyan 3D glasses.