[Bug Report] Scene-Sources Update Immediately in Studio Mode

FerretBomb

Active Member
I use a Scene as a holder for my active game source (game capture, capture devices, window capture, screen capture) to make it convenient to swap between capture type in one spot, instead of 4-5 sources in each live production scene. The Holder scene is then added as a Source in each prod scene.

Unfortunately, using Studio Mode to swap the active capture Source in the holder scene immediately updates it in the prod scene, which goes out live without needing to Transition. Any alterations to the Holder scene are also immediately visible on the live feed (so moving the sources around to make them fit into a 4:3 layout for example).

Intended behavior would be that any/all scenes currently being referenced by the Live scene also be kept static on the live feed, until a Transition event is triggered.
 
Top