FerretBomb
Active Member
When using a Game Capture set to the Hotkey capture type, if the initially selected game is exited, the GC will start capturing another running process after a short delay, without the hotkey being hit again.
Example: Was playing Subnautica, with a visualization suite running in the background. After exiting Subnautica, the vis suite's active OpenGL window was grabbed by the GC source and shown on-stream approximately 5-10 seconds later.
Also appears GCs re-init on scene change (according to the log files) and restart process capture each time, instead of holding the capture until termination of the process/OBS. I've had a GC grab the vis suite during this re-init twice in the past as a result.
Example: Was playing Subnautica, with a visualization suite running in the background. After exiting Subnautica, the vis suite's active OpenGL window was grabbed by the GC source and shown on-stream approximately 5-10 seconds later.
Also appears GCs re-init on scene change (according to the log files) and restart process capture each time, instead of holding the capture until termination of the process/OBS. I've had a GC grab the vis suite during this re-init twice in the past as a result.