Question / Help Buddy's stream using NVENC uses 40% CPU, 30% when completely idle

MetalChain

New Member
I'm not sure what would be causing this, I've been helping him troubleshoot, to no avail. Log attached, any input appreciated. Even more appreciated if you solve the issue (tbh)
 

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  • 2019-09-03_17-22-54.txt
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Narcogen

Active Member
17:22:54.730: Windows Version: 10.0 Build 17134 (revision: 950; 64-bit)

Windows is out of date and this version performs poorly with OBS. Update, manually if necessary.

17:22:54.730: Game DVR: On

Turn that off.

Scene design has multiple browser overlays, multiple audio and video media sources. These will consume resources when OBS is open, even if not streaming or recording.

17:23:05.393: - source: 'Display Capture' (monitor_capture)
17:23:05.393: - source: 'Window Capture' (window_capture)
17:23:05.393: - source: 'Elgato Switch' (dshow_input)
17:23:05.394: - source: 'Minecraft' (game_capture)


Ideally you should not mix game and display captures in the same scene, it's non-performant.

Are there two similar models of webcam in this setup? Because that can also cause performance issues.

17:23:08.735: DShow: HDevice::ConnectPins: failed to connect pins (0x800705AA): Insufficient system resources exist to complete the requested service.
17:23:08.970: DShow: Run failed, device already in use (0x8007001F): A device attached to the system is not functioning.
17:23:08.981: DShow: Run failed, device already in use (0x8007001F): A device attached to the system is not functioning.
17:23:09.085: DShow: HDevice::ConnectFilters: RenderStream failed (0x80040217):
17:23:09.123: adding 23 milliseconds of audio buffering, total audio buffering is now 139 milliseconds (source: CS Background Loop)
17:23:09.486: adding 116 milliseconds of audio buffering, total audio buffering is now 255 milliseconds (source: CS Background Loop)
17:23:09.510: adding 23 milliseconds of audio buffering, total audio buffering is now 278 milliseconds (source: CS Background Loop)
17:23:09.546: adding 23 milliseconds of audio buffering, total audio buffering is now 301 milliseconds (source: Minecraft Crickets)


Above lines indicate system is becoming overloaded as each audio device increases its buffer.

17:24:05.415: [DShow Device: 'Webcam'] settings updated:
17:24:05.415: video device: FaceRig Virtual Camera
17:24:05.415: video path: \\?\root#image#0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global
17:24:05.415: resolution: 1280x720
17:24:05.415: fps: 29.97 (interval: 333667)
17:24:05.415: format: XRGB
17:24:05.416: DShow: HDevice::ConnectPins: failed to connect pins (0x80040207): The owner SID on a per-user subscription doesn't exist


Also you're running FaceRig? And the game being captured is Sea of Thieves. All on a single PC.

CPU usage seems not entirely unreasonable given what is going on in this log.
 

MetalChain

New Member
You're a godsend, this will do wonders, and if not, we at least have a basis of red flags. Thank you millions!
 
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