Question / Help Best OBS settings for RTX 2060, Ryzen 5 3600 (NVENC NEW)

Narcogen

Active Member
13:26:57.429: - scene 'MAIN':
13:26:57.429: - source: 'Apex Legends' (game_capture)
13:26:57.429: - source: 'Fortnite' (game_capture)
13:26:57.429: - source: 'Minecraft' (game_capture)


Don't put multiple game captures in the same scene, it is non-performant. Either use a single game capture source and reconfigure on a per-game basis, or separate game sources from each other in separate scenes.

13:26:56.596: YUV mode: 709/Full

That should most likely be 709/Partial.

https://obsproject.com/forum/resour...t-color-range-settings-guide-test-charts.442/

16:48:00.548: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 69 (0.0%)
16:48:00.548: Video stopped, number of skipped frames due to encoding lag: 69/719307 (0.0%)


Not showing any significant dropped frames during this session. What do you mean by lag?
 

Wafaduck

New Member
13:26:57.429: - scene 'MAIN':
13:26:57.429: - source: 'Apex Legends' (game_capture)
13:26:57.429: - source: 'Fortnite' (game_capture)
13:26:57.429: - source: 'Minecraft' (game_capture)


Don't put multiple game captures in the same scene, it is non-performant. Either use a single game capture source and reconfigure on a per-game basis, or separate game sources from each other in separate scenes.

13:26:56.596: YUV mode: 709/Full

That should most likely be 709/Partial.

https://obsproject.com/forum/resour...t-color-range-settings-guide-test-charts.442/

16:48:00.548: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 69 (0.0%)
16:48:00.548: Video stopped, number of skipped frames due to encoding lag: 69/719307 (0.0%)


Not showing any significant dropped frames during this session. What do you mean by lag?
Kinda fixed it through time. Oops! Thanks again! Also why should I not put in different game captures?
 

Narcogen

Active Member
Because even hiding game captures does not stop them from using system resources. Having multiple game sources, or game captures together with display captures, can reduce performance and cause instability.
 

Wafaduck

New Member
Because even hiding game captures does not stop them from using system resources. Having multiple game sources, or game captures together with display captures, can reduce performance and cause instability.
oh awesome dude, Thanks. Also what should I use? Nvenc NEW or the x264? I use 6000 bitrate no problem. I have an rtx 2060 and ryzen 5 3600. I was thinking maybe my viewers has slow internet and it buffers if they try to watch my stream when im using NVENC NEW and the resolution is set to 1600x900
 

Narcogen

Active Member
If you're using a single PC setup and the game you are capturing is not CPU intensive you could use x264. However the Nvidia card you have has pretty much the best hardware encoder they've ever made. At a bitrate of 6000 the quality will be pretty good.

Whether your audience buffers or not depends entirely on your bitrate, not on which codec you choose, or the resolution.
 

jssting

New Member
oh awesome dude, Thanks. Also what should I use? Nvenc NEW or the x264? I use 6000 bitrate no problem. I have an rtx 2060 and ryzen 5 3600. I was thinking maybe my viewers has slow internet and it buffers if they try to watch my stream when im using NVENC NEW and the resolution is set to 1600x900
The 20x series have an updated (better) NVENC Chip so you are in a good place to offload more to it.
I have a similar setup and stream at 720p (canvas) by choice, and don't use scaling as it will fall back to the "old" NVENC process.
Have set mine for:
Encoder: NVIDIA NVENC H.264
KeyFrame: 0 (Auto)
Rate Control to: CQP
CQP Level: 16
Preset: Quality
Profile: high
Look Ahead: Unchecked
Psycho Visual Tuning: Checked
GPU: 0
Max B-Frames: 2

With this setup, I would not be looking to stream anything more than 720p, but you can try it on 1080p, just reduce the CQP level (higher number)
Hope it helps
 
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