Question / Help Audio Stutter on Specific Game

treeves

New Member
Hey! I'm trying to record Bayonetta, and I've run into this problem several times now. Basically what happens is the game's audio (in the recording) will stutter several times or go completely quiet. Sometimes it will sound fine and dandy, but will go back to stutter. Video is not affected.

The other thing is that this doesn't happen with another game I've been recording frequently, Splatoon. It records Splatoon just fine. I'm running OBS with my Roxio GameCap HD hooked up to the Wii U.

All things said and done, if you want a log, please include how to create it. I don't know how. :p

EDIT: I've just encountered a video problem as well. Screen went all black in the mp4 a few seconds in.
 
Last edited:

treeves

New Member
Okay, so this is the last time I'll push this. I don't want to bug anyone. I figured I'd skim through a new log (@ https://gist.github.com/dde4f333f24b2b9f59ad) and see if I could find anything out with my limited knowledge. I found:

00:03:07.368: [CoreAudio encoder]: Failed loading library 'CoreAudioToolbox.dll'
00:03:07.368: [CoreAudio encoder]: Couldn't load CoreAudio AAC encoder

00:03:09.537: Audio line 'Roxio' audio data currently getting cut off. This could be due to a negative sync offset that's larger than the current audio buffering time.
00:03:09.561: Audio line 'Roxio' audio data no longer getting cut off.

00:04:07.958: Audio line 'Roxio' currently receiving out of bounds audio data. This can sometimes happen if there's a pause in the thread.
00:04:07.958: Audio line 'Roxio' no longer receiving out of bounds audio data.

00:04:09.508: Error decoding audio


I was wondering if any of this might have anything to do with my problem. A few of these lines popped up several times. And please, any help would be appreciated! I don't want to keep this project on hiatus for too much longer.

Thanks!
 
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