Ok, bare with me on the explanation and thank you in advance.
I use a GOXLR mini which has multiple audio inputs and outputs which can be custom routed. I have everything routed to the broadcast stream mix and all works fine if that’s set as the global mic in obs audio settings.
I decided I wanted to cut out my mic when I go to my “be right back” scene so removed the stream mix from the global audio (all now disabled) and added individual audio input and output captures to each scene ie gameplay and chatting scenes have the broadcast stream mix and brb and starting scenes have individual audio captures like music and discord.
This worked well until I found that sometimes when transitioning from the brb or starting scene to chatting or gameplay scene, the output audio is “robotic” and “choppy”. Multiple times I had to unplug the GOXLR and Plug back in which messed up all the routing.
once I realised the cause was transitioning, I swapped everything back (removed individual audio capture and added stream mix back to global) and all fixed.
move tried playing with the transition audio settings (cross fade and fade out to transition point) and still plays up sometimes.
Listening to the output of the broadcast stream mixis fine while the output to my stream is still playing up so it’s not the GOXLR. It’s something to do with transitioning audio captures.
Any ideas?
I use a GOXLR mini which has multiple audio inputs and outputs which can be custom routed. I have everything routed to the broadcast stream mix and all works fine if that’s set as the global mic in obs audio settings.
I decided I wanted to cut out my mic when I go to my “be right back” scene so removed the stream mix from the global audio (all now disabled) and added individual audio input and output captures to each scene ie gameplay and chatting scenes have the broadcast stream mix and brb and starting scenes have individual audio captures like music and discord.
This worked well until I found that sometimes when transitioning from the brb or starting scene to chatting or gameplay scene, the output audio is “robotic” and “choppy”. Multiple times I had to unplug the GOXLR and Plug back in which messed up all the routing.
once I realised the cause was transitioning, I swapped everything back (removed individual audio capture and added stream mix back to global) and all fixed.
move tried playing with the transition audio settings (cross fade and fade out to transition point) and still plays up sometimes.
Listening to the output of the broadcast stream mixis fine while the output to my stream is still playing up so it’s not the GOXLR. It’s something to do with transitioning audio captures.
Any ideas?