pingburner
New Member
i did attempt to set custom setup. I particulary get my goal. My point is filtering voice chat in an UE5 game so all members shall speak at same volume. I set my obs studio as pipeline for apply vst on voice output track. I have reach this but with delay i got compliance with. Since that i start wish customise my setup to substract voice output out from my records as respect to privacy of my teammates. To do so i have'nt option to splite game audio by devices in obs (I did set device for in-game effects as default and VAC for voice output. If i select "app audio capture" source i will get both devices so shove off the substact option. If i select audio output capture to assign to an track and pipe that in monitor i will get in-game audio latency. I noticed that "audio output capture" cause delay but "app audio capture" - not. So if i would have option to choose "app audio capture" and option to separate only device from whole i will have way to my goal with no delay. I'm weak in coding but i could get intends to make an script to customise "app audio capture" source if i got informed to first steps of scripting in OBS. I know about use side app to voice chat and so i could solve my issue but we love consume in-game features only.