Audio issues (crackling, popping, stuttering, chopped) with GoXLR Mini

emblaze

New Member
I'm at my wit's end here, guys. I used to be able to record normally with OBS, but it started not recording my XLR mic properly. The issue is sometimes nonexistent, but it happens in 9 out of 10 recordings. If I use something like Audacity, it's crystal clear, as it should be and I have no issues in Discord or TeamSpeak. The recording doesn't drop frames, only the audio is problematic.

I have separate channels for my recording:
  • stream mix(all others combined)
  • game (running on a second PC)
  • voicechat
  • microphone
  • alerts
  • soundboard (not currently in use)
Only my mic sounds choppy.

System specs:
CPUAMD Ryzen 5 7500F
GPUIntel Arc B580
MotherboardAsrock B650M PG Lightning
StorageM.2 PCIe 3.0 SSD
RAM64 GB DDR5-6000


What I've tested so far:
  • Different Video Encoders (VAAPI AV1 & H264, QuickSync AV1)
  • Different Audio Encoders (FFMPEG AAC, ALAC, Opus, PCM, libfdk AAC)
  • Checked that all audio devices are same sample rate (48 kHz) and increased bitrate in OBS from 160 to 320
  • Turned down mic volume in Linux, in OBS, on the GoXLR
  • Disabling other audio devices in Linux (Like my capture card)
  • Setting some audio devices to mono in OBS, which helped a little
The one thing that changed something was making my mic mono, which fixed my mic audio, but now my game audio has that issue... Setting my game to mono helped once, but it doesn't anymore.
I have attached my latest log.

Also, if I have more problems or questions, should I make another post?
  • My capture card (AVerMedia GC553Pro) has to be disconnected and reconnected every time I restart OBS, otherwise it won't display anything.
  • Is ultra-wide streaming not possible? Are only prerecorded videos allowed 21:9 ?
  • OBS takes a while to close (which I'm guessing has something to do with my capture card)


 

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emblaze

New Member
The Pipewire plugin appears to have fixed my audio issues, thank you very much!
I was hoping it was something internal that I could change, since I didn't have those problems before, but this will do.
How can I mark this as solved?

To your second response: I don't know how I would go about changing that, but as far as I understand it, ALSA and PulseAudio shouldn't conflict with each other, since they aren't part of the same audio "layer".
 
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