Hi all - Having issues recently with the audio from game capture if I have two different games running at the same time.
I use Game Capture instead of Screen Capture, and I'll have one game that I'm actively playing full screen. Then I also run LurkBait for viewers to interact with as a separate Game Capture source.
Recently, doing so means the audio from LurkBait either goes through the main game capture channel, or doesn't come through at all, despite me setting them both to strictly use only the game specified. This was not a problem before, so something has changed in the last 1-2 updates.
Does anyone know how to resolve that?
I use Game Capture instead of Screen Capture, and I'll have one game that I'm actively playing full screen. Then I also run LurkBait for viewers to interact with as a separate Game Capture source.
Recently, doing so means the audio from LurkBait either goes through the main game capture channel, or doesn't come through at all, despite me setting them both to strictly use only the game specified. This was not a problem before, so something has changed in the last 1-2 updates.
Does anyone know how to resolve that?