Audio Input plays when switching scenes?

GansoBomb

New Member
This is a problem I'm having on my end, but not something that carries over to the stream. It's a problem for me, but not something the viewer is hearing.

I have my main scene with the following sources:
- Audio Input - Full Gameplay Audio (AverMedia Live Gamer Portable 2 Plus)
- Video Capture - AverMedia (AverMedia Live Gamer Portable 2 Plus)
- Camera (a scene group with my camera/frame/etc)
- Audio Input - microphone

When I switch between scenes, I *always* hear the Full Gameplay Audio source playing. I have pre/post/BRB scenes with no audio and when I switch to those scenes, I hear the gameplay audio playing.

I have another scene with *just* the gameplay full-screened without a camera, and if I add a separate Audio Input for the gameplay audio here, then I hear the gameplay twice as loud because it's playing in this scene and carrying over from my main scene.

If I mute the one of the game audio inputs (Gameplay Audio from either my main scene or my full-screen gameplay scene), I still hear whichever one is unmuted.

I'm at a loss!

This is the only audio input device this happens with. I have the sources set to Monitor & Output, but even if I set them to Monitor Only the same problem persists.

I also have all Global Audio Devices disabled in the settings because I have all of the audio inputs added as sources in the scenes where I need them.

Is this just a thing with the gameplay capture? Is it always going to play over other scenes for me, or is there a way to isolate it?
 
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