Audio Input Capture

KUCTech

Member
Hello Everyone. I have a Headset (Microphone/Earbuds), plugged in to the 3.5mm Audio jack on the computer where I am running OBS. The headset is working satisfactorily outside of OBS, but will only work in OBS as a microphone (Audio Input Capture) if it is defined in one of the OBS Settings/Global Audio Devices.

Am I doing something wrong, or is this a known limitation or requirement?

Thanks. . .

Tony N.
 

koala

Active Member
If you want your mic available in all your scenes, just configure it in Settings > Audio > Global Audio Devices. You don't need any audio input capture sources. If you already added one, remove it.

In case you need your mic only in specific scenes, and in other scenes not, don't configure your mic in Settings > Audio > Global Audio Devices but instead add it as audio input capture source to the scenes where you want your mic. In case you're adding this source to multiple scenes, make sure you're adding additional instances of the same mic device with the "add existing" option, otherwise mic access is duplicated and this can raise issues.

Never add the same mic device to Settings > Audio > Global Audio Devices and at the same time as audio input capture source.
 

KUCTech

Member
Hi @koala: Thanks for your comments.

In case you need your mic only in specific scenes, and in other scenes not, don't configure your mic in Settings > Audio > Global Audio Devices but instead add it as audio input capture source to the scenes where you want your mic.

The point I was trying to make is that what you are describing doesn't work for the headset - if I try to add it as an Audio Input Capture source, it does not capture audio unless I also define it to one of the Global Audio Devices. And this is not the case with all audio devices - some will work without being included as a Global Audio Device.

Regards. . .
 

koala

Active Member
This isn't the way it's supposed to work. This isn't a limitation or something, it's something not correctly configured at your side.
- right-click the audio mixer > "unhide all" to show all sources you might have accidentally hidden
- make sure no source is muted
- right-click the audio mixer > advanced audio properties and make sure all your sources are set to "monitor off" or "monitor and output" but not to "monitor only (mute output)".
 

KUCTech

Member
Hello @koala: Thank you for following up on this. I don't believe my issue is to do with any of the items that you mentioned - Hide/Unhide, Sources muted, and Monitor Status.

What I think it might be is how the headset is defined to Windows. Although it looks OK to me (separate speaker and microphone definitions are shown for the headset), this is what AI is suggesting. So I will see if I can find a combination of settings that works. And in the worst case, I can live with the Global Audio Device dependency.

Thanks for your help. . .
 
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