Katzenwerfer
New Member
Originally posted this on the GitHub repository's discussions page, but was told to move it over here as it was very likely to be a support related question.
I was curious if there is any downmixing being down when trying to capture a surround source through the application capture feature.
So far, I've been unable to figure this out since games mix audio in some odd ways, but to my knowledge any extra channels are just skipped entirely unless you have surround audio enabled.
I was curious if there is any downmixing being down when trying to capture a surround source through the application capture feature.
So far, I've been unable to figure this out since games mix audio in some odd ways, but to my knowledge any extra channels are just skipped entirely unless you have surround audio enabled.