AurianArchive
New Member
I think a single screenshot might explain what I'm on about here.
In desktop Linux, say the same kind of system that will be in the upcoming SteamDeck, the Audio Volume(s) can be controlled per application.
However, as best as I can search/research, OBS doesn't actually expose per-application controls for audio recording. There's no exposed internal method I can find that let's me record from specific applications, just an option to record from ALL application at once through a generic "Desktop Audio" setting.
Every tutorial I could find on piping real-time user/game-generated audio into OBS seems to rely on complex Pulse Audio utilities or third party applications that result in piping to a /null device (why?).
I feel like I'm missing something here when it feels feels like what should be a trivial feature (audio from a specific application) isn't already in OBS and that apparently a lot of work has gone into complex workarounds rather than... well... just making OBS behave as users probably expect it to behave?
Is at least getting per-application audio-input in the OBS UI plausible/possible in the time-frame between now and the SteamDeck launch?
In desktop Linux, say the same kind of system that will be in the upcoming SteamDeck, the Audio Volume(s) can be controlled per application.
However, as best as I can search/research, OBS doesn't actually expose per-application controls for audio recording. There's no exposed internal method I can find that let's me record from specific applications, just an option to record from ALL application at once through a generic "Desktop Audio" setting.
Every tutorial I could find on piping real-time user/game-generated audio into OBS seems to rely on complex Pulse Audio utilities or third party applications that result in piping to a /null device (why?).
I feel like I'm missing something here when it feels feels like what should be a trivial feature (audio from a specific application) isn't already in OBS and that apparently a lot of work has gone into complex workarounds rather than... well... just making OBS behave as users probably expect it to behave?
Is at least getting per-application audio-input in the OBS UI plausible/possible in the time-frame between now and the SteamDeck launch?