I did. I was clipping 16ms and went down to 9ms. So that’s a win for me. Specifically speaking of 60fps gives you 16.6 to play with. I was right there with openGL. I’m now at 9-10. It does not go above 10. I run 2 cams at 1080p60 YUY2. 4 overlays on lobby, 2 overlays(alpha 4444) on main scene, screen capture and 2 source video. Also open an extra preview to underlay the prompter words so i know what cam is on and record the 1080p60 with hevc and 50mb and dream at 1080p60 8mb. So far no issues.