Anyone Noticed Performance Improvements with Experimental Metal Renderer?

Talonis

Member
As the title.

Enabling it seems fine on the machine [Apple Silicon] but can't say I've noticed a greater efficiency yet (but then my use case might not leverage it as much).
 
I did. I was clipping 16ms and went down to 9ms. So that’s a win for me. Specifically speaking of 60fps gives you 16.6 to play with. I was right there with openGL. I’m now at 9-10. It does not go above 10. I run 2 cams at 1080p60 YUY2. 4 overlays on lobby, 2 overlays(alpha 4444) on main scene, screen capture and 2 source video. Also open an extra preview to underlay the prompter words so i know what cam is on and record the 1080p60 with hevc and 50mb and dream at 1080p60 8mb. So far no issues.
 
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