Adjustment Layer

Adjustment Layer 1.0.4

Horaiken

New Member
Horaiken submitted a new resource:

Adjustment Layer - A transparent source that applies effects across all sources behind it.

An Adjustment Layer source allows effect filters applied to it to affect all sources placed behind it, similar to adjustment layers in video editing software.
OBS Studioに「このソースより後ろにある全てのソースに、まとめて横断的にフィルターをかける」ができる新たなソース『調整レイヤー』を追加するプラグインです。




How to Use / 使い方​

  1. Add "Adjustment Layer" from the Sources panel.
    ソース一覧で 「調整レイヤー」 を追加します。
  2. Place it above the sources you want to...

Read more about this resource...
 
Hi. I use groups. You can place a group that has your overlays / sources in each scene. you turn any in the group , on or off and it affects all scenes when that scene is visible. This includes text and video overlay sources
You’re absolutely right
Groups can achieve a very similar result, and it’s a solid workflow.

The reason I decided to build this plugin anyway is that the usability and mental model are slightly different for me.

Part of it comes from being used to Photoshop / After Effects–style adjustment layers, but there’s also a small technical reason:

With group sources, the concept of a fixed canvas size can get a bit tricky.
If any source inside the group extends beyond the canvas, the effective filter area grows, which means the GPU ends up processing a much larger region than intended.

To avoid that, I often had to carefully crop sources inside the group — or accept some unnecessary GPU cost.

This plugin was mainly about freeing myself from having to constantly think about that tradeoff
 
You’re absolutely right
Groups can achieve a very similar result, and it’s a solid workflow.

The reason I decided to build this plugin anyway is that the usability and mental model are slightly different for me.

Part of it comes from being used to Photoshop / After Effects–style adjustment layers, but there’s also a small technical reason:

With group sources, the concept of a fixed canvas size can get a bit tricky.
If any source inside the group extends beyond the canvas, the effective filter area grows, which means the GPU ends up processing a much larger region than intended.

To avoid that, I often had to carefully crop sources inside the group — or accept some unnecessary GPU cost.

This plugin was mainly about freeing myself from having to constantly think about that tradeoff
I , myself have a premier-pro background, which has the same sort of layer management. I do love the compositing features of obs. I actually have 3 groups. Each scene has one associated source and a overlay group on top of it, an underlayer group which is under the main source and a 3rd group that is music and sound effects. All the different sources are empty on startup and dynamically loaded with videos, text files, slideshows, etc as it goes from scene to scene. I use a timeline editor, a overlay editor and a scheduler to do this.

I use the same scene-source scene collection for everything with enough overlays in different places to do anything. For me, it was important to have no fixed sources and to pick what overlays i wanted to make visible for that scene. And then if needing something different, just adding additional overlay sources as needed.

I am interested in how you handle multiple overlays at the same time.
 
I , myself have a premier-pro background, which has the same sort of layer management. I do love the compositing features of obs. I actually have 3 groups. Each scene has one associated source and a overlay group on top of it, an underlayer group which is under the main source and a 3rd group that is music and sound effects. All the different sources are empty on startup and dynamically loaded with videos, text files, slideshows, etc as it goes from scene to scene. I use a timeline editor, a overlay editor and a scheduler to do this.

I use the same scene-source scene collection for everything with enough overlays in different places to do anything. For me, it was important to have no fixed sources and to pick what overlays i wanted to make visible for that scene. And then if needing something different, just adding additional overlay sources as needed.

I am interested in how you handle multiple overlays at the same time.
That makes sense — instead of switching between predefined scenes, you’re building a highly reactive setup that adapts to the situation.
That’s a very professional way of using OBS ✨

This adjustment layer plugin doesn’t interfere with that structure at all.
It’s more of an approach to changing the *scope* of effect filters.

I was thinking — how about placing an “Adjustment Layer” source on top of your existing system, and handling filter switching or replacement there?

That way, you wouldn’t need to change your overlay behavior at all, and it would effectively add one additional layer of control
 
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