Hey guys.
I'm watching ZeldaFreakGlitcha, this is the video: https://www.youtube.com/watch?v=KMTTR2CHjF0
The reason why I bring this to your attention (as an example) is that somehow he has stretched the game's feed to fully absorb the Height of his software, but not the Width. Everytime I try to maintain Height and shorted the Width (to make room for chatbox) I have muddied up the quality of my game's feed. The game looks forced, stretched and to skinny for eyes' comfort. Now if I try to maintain the Width's quality, the Height is also shifted and that beats me.
To me, it's almost as if ZeldaFreakGlitcha has 2 TVs on screen, the fatter one to support the feed and the skinnier TV to support fluid game motion. I know this is not happening. I am new to this and the jargin behind the science to this, any links to previous forums that have already explained how to do this are greatly appreciated.
Thanks for what you do,
I'm watching ZeldaFreakGlitcha, this is the video: https://www.youtube.com/watch?v=KMTTR2CHjF0
The reason why I bring this to your attention (as an example) is that somehow he has stretched the game's feed to fully absorb the Height of his software, but not the Width. Everytime I try to maintain Height and shorted the Width (to make room for chatbox) I have muddied up the quality of my game's feed. The game looks forced, stretched and to skinny for eyes' comfort. Now if I try to maintain the Width's quality, the Height is also shifted and that beats me.
To me, it's almost as if ZeldaFreakGlitcha has 2 TVs on screen, the fatter one to support the feed and the skinnier TV to support fluid game motion. I know this is not happening. I am new to this and the jargin behind the science to this, any links to previous forums that have already explained how to do this are greatly appreciated.
Thanks for what you do,