As the title suggests, I only want to capture a portion of the 6000x1080 resolution in full screen mode. I've been digging into the GraphicsCaptureHook and the D3D11Capture, but the symbols aren't loading for me to set breakpoints in these classes unlike in the main OBS app.
From what I can gather looking at the code, it seems like we're creating a D3D Texture and then doing a memcopy from a pointer to the graphics data on the GPU to the texture. Does that sound right?
Any pointers (no pun intended) on this and/or getting symbols to load for the Capture classes to set breakpoints?
From what I can gather looking at the code, it seems like we're creating a D3D Texture and then doing a memcopy from a pointer to the graphics data on the GPU to the texture. Does that sound right?
Any pointers (no pun intended) on this and/or getting symbols to load for the Capture classes to set breakpoints?