Ragnar_Drifter
New Member
Hello, good morning/afternoon,
My name is Ragnar_Drifter, I am a Twitch streamer and I have used OBS Studio for several years.
I would like to share an experience and kindly suggest a possible improvement for the platform, hoping it might be simple to implement.
Currently, I work with a dual-computer setup, both with powerful hardware:
On the streaming PC, I use an Intel 14700 with an ASUS ProArt Z790-CREATOR motherboard cooled by water, 64 GB of RAM at 6000 MHz, and an RTX 5080. This machine has a 4K Pro capture card, capable of streaming at 2K without issues.
The problem arises with the gaming PC setup, where I have:
Monitor 1: "What I see"
Monitor 2: "The Elgato capture card"
The most efficient way to avoid quality loss is to tell Windows to duplicate what is on Monitor 1 and send it to Monitor 2, directly outputting to the capture card.
However, I prefer to use a second OBS Studio instance on the gaming PC to manage several scenes, for example: full capture, game capture only.
In this case, I use the "Project preview to monitor 2" feature in OBS, so the streaming PC receives the signal projected on Monitor 2 (the capture card).
BUT the problem is that this method causes a significant loss of quality and frames, so I end up using the Windows duplicate method, which is not ideal for the flexibility I want.
Therefore, I propose the inclusion of a feature that could be called, for example, "Locally output lossless to monitor 2," which would allow sending the final streaming output locally to a monitor or capture card without going through streaming on an online platform.
In this mode, the output would be the same as that sent to Twitch or other platforms, but sent locally for lossless projection without affecting quality or performance.
Would it be possible for OBS Studio to consider adding this feature in future updates?
Thank you very much for your attention and for providing us with such a solid and versatile tool. I would greatly appreciate any consideration of this suggestion.
Kind regards,
Ragnar_Drifter
My name is Ragnar_Drifter, I am a Twitch streamer and I have used OBS Studio for several years.
I would like to share an experience and kindly suggest a possible improvement for the platform, hoping it might be simple to implement.
Currently, I work with a dual-computer setup, both with powerful hardware:
On the streaming PC, I use an Intel 14700 with an ASUS ProArt Z790-CREATOR motherboard cooled by water, 64 GB of RAM at 6000 MHz, and an RTX 5080. This machine has a 4K Pro capture card, capable of streaming at 2K without issues.
The problem arises with the gaming PC setup, where I have:
Monitor 1: "What I see"
Monitor 2: "The Elgato capture card"
The most efficient way to avoid quality loss is to tell Windows to duplicate what is on Monitor 1 and send it to Monitor 2, directly outputting to the capture card.
However, I prefer to use a second OBS Studio instance on the gaming PC to manage several scenes, for example: full capture, game capture only.
In this case, I use the "Project preview to monitor 2" feature in OBS, so the streaming PC receives the signal projected on Monitor 2 (the capture card).
BUT the problem is that this method causes a significant loss of quality and frames, so I end up using the Windows duplicate method, which is not ideal for the flexibility I want.
Therefore, I propose the inclusion of a feature that could be called, for example, "Locally output lossless to monitor 2," which would allow sending the final streaming output locally to a monitor or capture card without going through streaming on an online platform.
In this mode, the output would be the same as that sent to Twitch or other platforms, but sent locally for lossless projection without affecting quality or performance.
Would it be possible for OBS Studio to consider adding this feature in future updates?
Thank you very much for your attention and for providing us with such a solid and versatile tool. I would greatly appreciate any consideration of this suggestion.
Kind regards,
Ragnar_Drifter