tripletopper
Member
I could place all the shots I need on a three-dimensional matrix with the profile containing whether or not it's going to be 32 * 9 for full 3d shots or 16x9 if I'm doing anaglyph (red and cyan 3d) or side by side half or regular 2D .
I also got different ways to express those shots depending on which profile I'm in.
I have five different shots each of two cameras optionally usable in stereoscope.
One camera I want on on every shot is the main camera in some shots and the auxiliary camera and others.
There's only two sets of groups and a group and a b group both of them sharing one camera and the other two having two unique cameras a piece.
Should the common cameras be grouped in either scene selections or scenes? Whatever one is not being used will be used for the different forms of expression of anaglyph which is dyeing cameras red and cyan for True 3d effect, or squished side by side half or normal which could either be the left eye of a 32x9 or could be the only eye of a 16x9.
I have the same multi camera cookie cutter layout I want to use for all my shots for simultaneous hand shots and face shots and body shots while the game footage is in a separate camera.
As far as the ram is concerned does more RAM get used when more simultaneous cameras are run and simultaneously accessible scenes having different cameras or when more processes are instantly accessible via the scenes.
Also for all this, assume I'm not changing in the middle of the Stream between scenes or scene collections.
I noticed there's a bottleneck but don't know whether it's a USB bottleneck or a ram bottleneck.
By the way I'm running a 2023 M2 basic Mac Mini.
I also got different ways to express those shots depending on which profile I'm in.
I have five different shots each of two cameras optionally usable in stereoscope.
One camera I want on on every shot is the main camera in some shots and the auxiliary camera and others.
There's only two sets of groups and a group and a b group both of them sharing one camera and the other two having two unique cameras a piece.
Should the common cameras be grouped in either scene selections or scenes? Whatever one is not being used will be used for the different forms of expression of anaglyph which is dyeing cameras red and cyan for True 3d effect, or squished side by side half or normal which could either be the left eye of a 32x9 or could be the only eye of a 16x9.
I have the same multi camera cookie cutter layout I want to use for all my shots for simultaneous hand shots and face shots and body shots while the game footage is in a separate camera.
As far as the ram is concerned does more RAM get used when more simultaneous cameras are run and simultaneously accessible scenes having different cameras or when more processes are instantly accessible via the scenes.
Also for all this, assume I'm not changing in the middle of the Stream between scenes or scene collections.
I noticed there's a bottleneck but don't know whether it's a USB bottleneck or a ram bottleneck.
By the way I'm running a 2023 M2 basic Mac Mini.