Thebigcheese
Member
I finally switched to MP and overall it's an improvement. The audio mixer is really handy, super easy to adjust my levels now. At first using filters to crop was odd, but it does allow for very specific and repeatable cropping, so that's fine (though I would like to have the ability to crop the same source differently in different scenes, but I understand that is in the works). Still a couple things I would like to see (adjustable fade between scenes, VST support or at least a compressor), but overall, job well done.
However, I am noticing one strange thing. I generally stream retro games, which are all going to be 4:3, so I take advantage of the extra blank space by putting the webcam and chat there. I also use TwitchAlerts, and to make it look right I size the CLR Browser window to the same 4:3 dimensions as the game so the alerts only show over the game. That all works just fine. But sometimes I want to stream a newer game, or when I step away I switch to a different scene that removes the chat and webcam and centers the game. In regular OBS, for those 16:9 scenes I just had a separate instance of CLR Browser at the full 1280x720 dimensions and that worked just fine. But in OBS MP, having multiple instances of the CLR Browser, even in different scenes, causes the audio from the alerts to play twice, resulting in a weird phasing or doubling effect. To get around this, I am just using the 4:3 CLR Browser as a global source and repositioning it to the center on the 16:9 scenes, so it isn't a huge deal, but if there is a way to either have it deactivate in inactive scenes or to size it differently in different scenes, that would be a welcome addition. In fact, it seems rather strange that ANY source not in use in the current scene should still be active in the background. Did they just do away with the differentiation between global/non-global sources altogether?
However, I am noticing one strange thing. I generally stream retro games, which are all going to be 4:3, so I take advantage of the extra blank space by putting the webcam and chat there. I also use TwitchAlerts, and to make it look right I size the CLR Browser window to the same 4:3 dimensions as the game so the alerts only show over the game. That all works just fine. But sometimes I want to stream a newer game, or when I step away I switch to a different scene that removes the chat and webcam and centers the game. In regular OBS, for those 16:9 scenes I just had a separate instance of CLR Browser at the full 1280x720 dimensions and that worked just fine. But in OBS MP, having multiple instances of the CLR Browser, even in different scenes, causes the audio from the alerts to play twice, resulting in a weird phasing or doubling effect. To get around this, I am just using the 4:3 CLR Browser as a global source and repositioning it to the center on the 16:9 scenes, so it isn't a huge deal, but if there is a way to either have it deactivate in inactive scenes or to size it differently in different scenes, that would be a welcome addition. In fact, it seems rather strange that ANY source not in use in the current scene should still be active in the background. Did they just do away with the differentiation between global/non-global sources altogether?