2560x1440 adn 240 fps being weird

ClassicJuno

New Member
now im pretty new to using obs but i find that this is odd and need some help figureing it out im trying to record 2k and 240 fps but the recording start lagging really bad once i get up to 240 fps anything below it works fine 60 up to 220 fps once i reach 240 fps it just starts t lag in only the recording not in the preivew or anythign and my game is still running at 240+ frams im just confused

this one is 240



this one is 220



this is 144




13:05:14.053: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------

13:05:14.129: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain

13:05:14.129: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:

13:05:14.129: BufferDesc.Width: 1920

13:05:14.129: BufferDesc.Height: 1080

13:05:14.129: BufferDesc.RefreshRate.Numerator: 0

13:05:14.129: BufferDesc.RefreshRate.Denominator: 0

13:05:14.129: BufferDesc.Format: 28

13:05:14.129: BufferDesc.ScanlineOrdering: 0

13:05:14.129: BufferDesc.Scaling: 0

13:05:14.129: SampleDesc.Count: 1

13:05:14.129: SampleDesc.Quality: 0

13:05:14.129: BufferUsage: 1072

13:05:14.129: BufferCount: 2

13:05:14.129: Windowed: 0

13:05:14.129: SwapEffect: 0

13:05:14.129: Flags: 0

13:05:14.129: [game-capture: 'Game Capture'] d3d11 shared texture capture successful

13:05:14.135: [game-capture: 'Game Capture'] shared texture capture successful

13:05:24.802: 1 views remain at shutdown

13:05:24.802: ---------------------------------

13:05:24.802: video settings reset:

13:05:24.802: base resolution: 2560x1440

13:05:24.802: output resolution: 2560x1440

13:05:24.802: downscale filter: Lanczos

13:05:24.802: fps: 200/1

13:05:24.802: format: NV12

13:05:24.802: YUV mode: sRGB/Full

13:05:24.802: NV12 texture support enabled

13:05:24.802: P010 texture support not available

13:05:24.818: Settings changed (video)

13:05:24.818: ------------------------------------------------

13:05:26.287: [jim-nvenc: 'advanced_video_recording'] settings:

13:05:26.287: codec: H264

13:05:26.287: rate_control: CBR

13:05:26.287: bitrate: 70000

13:05:26.287: cqp: 20

13:05:26.287: keyint: 250

13:05:26.287: preset: hq

13:05:26.287: profile: high

13:05:26.287: width: 2560

13:05:26.287: height: 1440

13:05:26.287: 2-pass: false

13:05:26.287: b-frames: 2

13:05:26.287: lookahead: false

13:05:26.287: psycho_aq: true

13:05:26.287:

13:05:26.305: ---------------------------------

13:05:26.305: [FFmpeg aac encoder: 'Track1'] bitrate: 320, channels: 2, channel_layout: 3

13:05:26.305:

13:05:26.312: ==== Recording Start ===============================================

13:05:26.312: [ffmpeg muxer: 'adv_file_output'] Writing file 'D:/Videos/2022-10-11 13-05-26.mp4'...

13:05:27.317: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------

13:05:27.400: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain

13:05:27.400: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:

13:05:27.400: BufferDesc.Width: 1920

13:05:27.400: BufferDesc.Height: 1080

13:05:27.400: BufferDesc.RefreshRate.Numerator: 0

13:05:27.400: BufferDesc.RefreshRate.Denominator: 0

13:05:27.400: BufferDesc.Format: 28

13:05:27.400: BufferDesc.ScanlineOrdering: 0

13:05:27.400: BufferDesc.Scaling: 0

13:05:27.400: SampleDesc.Count: 1

13:05:27.400: SampleDesc.Quality: 0

13:05:27.400: BufferUsage: 1072

13:05:27.400: BufferCount: 2

13:05:27.400: Windowed: 0

13:05:27.400: SwapEffect: 0

13:05:27.400: Flags: 0

13:05:27.400: [game-capture: 'Game Capture'] d3d11 shared texture capture successful

13:05:27.405: [game-capture: 'Game Capture'] shared texture capture successful

13:05:41.708: [ffmpeg muxer: 'adv_file_output'] Output of file 'D:/Videos/2022-10-11 13-05-26.mp4' stopped

13:05:41.708: Output 'adv_file_output': stopping

13:05:41.708: Output 'adv_file_output': Total frames output: 3061

13:05:41.708: Output 'adv_file_output': Total drawn frames: 3050 (3079 attempted)

13:05:41.708: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 29 (0.9%)

13:05:41.708: Video stopped, number of skipped frames due to encoding lag: 29/3077 (0.9%)

13:05:41.767: ==== Recording Stop ================================================

13:06:24.505: 1 views remain at shutdown

13:06:24.505: ---------------------------------

13:06:24.505: video settings reset:

13:06:24.505: base resolution: 2560x1440

13:06:24.505: output resolution: 2560x1440

13:06:24.505: downscale filter: Lanczos

13:06:24.505: fps: 220/1

13:06:24.505: format: NV12

13:06:24.505: YUV mode: sRGB/Full

13:06:24.505: NV12 texture support enabled

13:06:24.505: P010 texture support not available

13:06:24.516: Settings changed (video)

13:06:24.516: ------------------------------------------------

13:06:25.529: [jim-nvenc: 'advanced_video_recording'] settings:

13:06:25.529: codec: H264

13:06:25.529: rate_control: CBR

13:06:25.529: bitrate: 70000

13:06:25.529: cqp: 20

13:06:25.529: keyint: 250

13:06:25.529: preset: hq

13:06:25.529: profile: high

13:06:25.529: width: 2560

13:06:25.529: height: 1440

13:06:25.529: 2-pass: false

13:06:25.529: b-frames: 2

13:06:25.529: lookahead: false

13:06:25.529: psycho_aq: true

13:06:25.529:

13:06:25.546: ---------------------------------

13:06:25.546: [FFmpeg aac encoder: 'Track1'] bitrate: 320, channels: 2, channel_layout: 3

13:06:25.546:

13:06:25.552: ==== Recording Start ===============================================

13:06:25.552: [ffmpeg muxer: 'adv_file_output'] Writing file 'D:/Videos/2022-10-11 13-06-25.mp4'...

13:06:27.121: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------

13:06:27.198: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain

13:06:27.198: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:

13:06:27.198: BufferDesc.Width: 1920

13:06:27.198: BufferDesc.Height: 1080

13:06:27.198: BufferDesc.RefreshRate.Numerator: 0

13:06:27.198: BufferDesc.RefreshRate.Denominator: 0

13:06:27.198: BufferDesc.Format: 28

13:06:27.198: BufferDesc.ScanlineOrdering: 0

13:06:27.198: BufferDesc.Scaling: 0

13:06:27.198: SampleDesc.Count: 1

13:06:27.198: SampleDesc.Quality: 0

13:06:27.198: BufferUsage: 1072

13:06:27.198: BufferCount: 2

13:06:27.198: Windowed: 0

13:06:27.198: SwapEffect: 0

13:06:27.198: Flags: 0

13:06:27.199: [game-capture: 'Game Capture'] d3d11 shared texture capture successful

13:06:27.202: [game-capture: 'Game Capture'] shared texture capture successful

13:06:37.291: [ffmpeg muxer: 'adv_file_output'] Output of file 'D:/Videos/2022-10-11 13-06-25.mp4' stopped

13:06:37.291: Output 'adv_file_output': stopping

13:06:37.291: Output 'adv_file_output': Total frames output: 2560

13:06:37.291: Output 'adv_file_output': Total drawn frames: 2549 (2582 attempted)

13:06:37.291: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 33 (1.3%)

13:06:37.291: Video stopped, number of skipped frames due to encoding lag: 35/2579 (1.4%)

13:06:37.292: ==== Recording Stop ================================================

13:06:57.384: 1 views remain at shutdown

13:06:57.384: ---------------------------------

13:06:57.384: video settings reset:

13:06:57.384: base resolution: 2560x1440

13:06:57.384: output resolution: 2560x1440

13:06:57.384: downscale filter: Lanczos

13:06:57.384: fps: 240/1

13:06:57.384: format: NV12

13:06:57.384: YUV mode: sRGB/Full

13:06:57.385: NV12 texture support enabled

13:06:57.385: P010 texture support not available

13:06:57.401: Settings changed (video)

13:06:57.401: ------------------------------------------------

13:06:58.633: [jim-nvenc: 'advanced_video_recording'] settings:

13:06:58.633: codec: H264

13:06:58.633: rate_control: CBR

13:06:58.633: bitrate: 70000

13:06:58.633: cqp: 20

13:06:58.633: keyint: 250

13:06:58.633: preset: hq

13:06:58.633: profile: high

13:06:58.633: width: 2560

13:06:58.633: height: 1440

13:06:58.633: 2-pass: false

13:06:58.633: b-frames: 2

13:06:58.633: lookahead: false

13:06:58.633: psycho_aq: true

13:06:58.633:

13:06:58.658: ---------------------------------

13:06:58.658: [FFmpeg aac encoder: 'Track1'] bitrate: 320, channels: 2, channel_layout: 3

13:06:58.658:

13:06:58.664: ==== Recording Start ===============================================

13:06:58.665: [ffmpeg muxer: 'adv_file_output'] Writing file 'D:/Videos/2022-10-11 13-06-58.mp4'...

13:07:00.008: [game-capture: 'Game Capture'] ----------------- d3d11 capture freed ----------------

13:07:00.083: [game-capture: 'Game Capture'] Found D3D11 11.0 device on swap chain

13:07:00.083: [game-capture: 'Game Capture'] DXGI_SWAP_CHAIN_DESC:

13:07:00.083: BufferDesc.Width: 1920

13:07:00.083: BufferDesc.Height: 1080

13:07:00.083: BufferDesc.RefreshRate.Numerator: 0

13:07:00.083: BufferDesc.RefreshRate.Denominator: 0

13:07:00.083: BufferDesc.Format: 28

13:07:00.083: BufferDesc.ScanlineOrdering: 0

13:07:00.083: BufferDesc.Scaling: 0

13:07:00.083: SampleDesc.Count: 1

13:07:00.083: SampleDesc.Quality: 0

13:07:00.083: BufferUsage: 1072

13:07:00.083: BufferCount: 2

13:07:00.083: Windowed: 0

13:07:00.083: SwapEffect: 0

13:07:00.083: Flags: 0

13:07:00.083: [game-capture: 'Game Capture'] d3d11 shared texture capture successful

13:07:00.087: [game-capture: 'Game Capture'] shared texture capture successful

13:07:17.883: [ffmpeg muxer: 'adv_file_output'] Output of file 'D:/Videos/2022-10-11 13-06-58.mp4' stopped

13:07:17.883: Output 'adv_file_output': stopping

13:07:17.883: Output 'adv_file_output': Total frames output: 3619

13:07:17.883: Output 'adv_file_output': Total drawn frames: 4577 (4613 attempted)

13:07:17.883: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 36 (0.8%)

13:07:17.884: Video stopped, number of skipped frames due to encoding lag: 3233/3632 (89.0%)



Device name DESKTOP-G94UHOJ
Processor Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz 3.70 GHz
Installed RAM 32.0 GB (31.9 GB usable)
Device ID 3F04BFED-D934-4742-A269-BFE71F8462FB
Product ID 00325-80001-22115-AAOEM
System type 64-bit operating system, x64-based processor
Graphics card: Nvidia RTX 3070
 

koala

Active Member
Nvenc isn't powerful enough to encode 2560x1440 at 240 fps. Reduce the fps to a sane value, for example 60.
 
Top