Why was that changed and it's not as default?
Everything with opacity is displayed different than in design programs and has this weird black outline when white object is on white background.
Here you can see comparison of same image, left with - right without
This is a simple source providing a custom effect to render multiple sources.
Input two sources
Set built-in or user-made shader file
Render these textures with the shader
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I know you can use image as mask. But I would like to use animation as mask. And I don't know how to set this up with current tool set. Do I miss something?
I have this video, I can have it b\w or white + alpha
I want so black was mediaA and white was mediaB
Like here but animated mask
so, i've been having this issue for a while with obs where images would blend. and after recording the audio would be fine but the video would either lag or move at a very slow FPS rate (taking a few seconds to display a single frame) the blending seems to be randomized and looks like the image...