16bit

  1. R

    Is it possible to sample 16bit colour values with textureSampler ?

    I am writing a filter with OBS-Shaderfilter to remap an image/video. The filter creates its output by sampling a texture image and uses Red/Green values as new co-ordinates to sample the input). I've seen this called UV mapping or ST mapping. It works OK with an 8 bit RG texture image, but...
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