Build Instructions For Mac

Option A: Automatic macOS builds

Automatic macOS builds allow building OBS with minimal input and setup - necessary dependencies are installed automatically, build flags use a sane default and the generated OBS build uses the application's full feature set.


  • macOS 10.13 or newer for x86_64-based builds
  • macOS 11.0 or newer for arm64-based builds
  • Command Line Tools (CLT) for Xcode:

NOTE: Automatic build scripts use Homebrew to automatically install additional build dependencies. If Homebrew is already installed on the system, that Homebrew environment will be used.

Build procedure

  • Clone the repository including submodules:

    git clone --recursive

  • To do a fully automated build, open Terminal, switch to the checkout directory then run one of the following commands:

    # Download and set up dependencies, then build OBS for local host 
    # architecture with common feature set

    # Skip download and setup of dendencies
    CI/ --skip-dependency-checks

    # Create a relocatable application bundle
    CI/ --bundle

    # Create a distributable disk image
    CI/ --package

    # Ask for and use available developer ID for codesigning
    CI/ --codesign

    # Notarize application bundle or distributable disk image
    CI/ --notarize

    # Compile and package a codesigned and notarized build of OBS
    CI/ --package --notarize

    # Create a relocatable and codesigned application bundle without 
    # checking for dependencies
    CI/ --skip-dependency-checks --codesign --bundle

    # Show all available options
    CI/ --help

Option B: Custom macOS builds

Custom macOS builds allow full customization of the desired build configuration but also require manual setup and preparation. Available CMake configuration variables can be found in the CMake build system documentation.


  • macOS 10.15 or newer
  • Command Line Tools (CLT) for Xcode:
    • Install by running xcode-select --install in Terminal, or
    • Download from, or
    • Install Xcode
    • CMake
    • Ninja
    • Optional: CCache to improve compilation speeds on consecutive builds
    • Pre-Built OBS dependencies (includes FFmpeg, x264, mbedTLS, Qt and more)
    • For browser source and browser panel support, the pre-built CEF framework is needed:
      • Chromium Embedded Framework (CEF) Intel x86_64
      • Chromium Embedded Framework (CEF) Apple M1
      • Preparation of CEF for use in OBS requires some fixups and compilation of the static wrapper library (see below)
    • Alternatively download and setup the following dependencies manually:
      • FFmpeg
      • x264
      • freetype
      • mbedtls
      • swig
      • Qt5 (requires additional patches, check the obs-deps repository for more details)

Build procedure

1. Get the source code

  1. Open a Terminal window, create and switch to a directory you want to have OBS checked out
  2. Clone the repository including submodules: git clone --recursive

(If you do not know what submodules are, or you are not using Git from the command line, PLEASE make sure to fetch the submodules too.)

2. Get the dependencies

  • To download and set up most preconditions mentioned above, you can also run the script CI/macos/ from the checkout directory (run it with the --help switch to see all available options).

NOTE: The directory where the script will download and setup the dependencies in cannot be changed.

3. Build Chromium Embedded Framework Wrapper

  1. Switch to the directory where the pre-compiled Chromium Embedded Framework was downloaded and extracted

  2. Fix the CMake build scripts:

    • /usr/bin/sed -i '.orig' '/add_subdirectory(tests\/ceftests)/d' ./CMakeLists.txt
    • /usr/bin/sed -E -i '' 's/"10.(9|10)"/"'10.13'"/' ./cmake/cef_variables.cmake
  3. Run CMake to generate the build scripts for the static wrapper library:

     cmake -S . -B build -G Ninja \
         -DPROJECT_ARCH=x86_64 \
         -DCEF_COMPILER_FLAGS="-Wno-deprecated-copy" \
         -DCMAKE_BUILD_TYPE=Release \
         -DCMAKE_CXX_FLAGS="-std=c++11 -stdlib=libc++ -Wno-deprecated-declarations -Wno-unknown-warning-option" \
         -DCMAKE_EXE_LINKER_FLAGS="-std=c++11 -stdlib=libc++" \
  4. Build the static wrapper library by running cmake --build build

NOTE: This build requirement can be disabled by setting -DENABLE_BROWSER_SOURCE to OFF in the next step.

4. Set up the build project

  1. Run CMake to generate a build environment
cmake -S . -B build -G Xcode
    -DCEF_ROOT_DIR="~/development/obs-build-dependencies/cef_binary_4638_macos_x86_64" \
    -DCMAKE_PREFIX_PATH="~/development/obs-build-dependencies/obs-deps" \

Optional Settings:

  1. Specify a codesigning identity using -DOBS_BUNDLE_CODESIGN_IDENTITY="[YOUR_IDENTITY]"
  2. Specify the output directory for creating application bundles using -DCMAKE_INSTALL_PREFIX=[YOUR INSTALL DESTINATION]
  3. To build OBS without Xcode, change Xcode to Ninja as the -G option
  4. Specify the build configuration e.g. using -DCMAKE_BUILD_TYPE=RelWithDebInfo (Ninja or GNU Makefiles only)

5. Open the Xcode project

  1. Open obs-studio.xcodeproj from the build directory (or any other directory specified via the -B switch above)
  2. Build OBS using OBS schema, recognisable by the OBS app icon.

6. Install bundle

Installation will use the directory specified via -DCMAKE_INSTALL_PREFIX or can be customised with the --prefix switch for Ninja-based builds.

  • If using Xcode:

    • Open the generated Xcode project
    • Install OBS using the install schema
  • If using the command line (Xcode, Ninja, or GNU Makefiles):

    • Build OBS by running cmake --build build
    • Install OBS by running cmake --install build