I'm having some issues streaming, as it seams my computer is aging. But specifically I'm having issues streaming Starcraft II. When not streaming, I get an FPS of around 100-120fps with a dip around 60-90fps during big battles and such. But when streaming, I get a starting FPS of about 60, and it works it's way down to 30 fps as more stuff appears on screen. It should be noted that all my ingame settings are on the lowest quality.
I have an AMD Phenom II 940 Black Edition processor clocked at 3.2 GHz and and nVidia GTX460 GPU and 8GB DDR2 (833MHz) memory. Now, when I stream games like League of Legends (in fullscreen) I keep a constant 60fps (but with flickering).
But I guess what I need to get to is this: I've heard people say they use Dxtory to capture fullscreen games and output that to OBS (or Xsplit in some cases). What I want to know is, what would be the benefit of doing this? Is it a performance boost? Would it be worth it, with my specs, to try this route? Would recording games in fullscreen with Dxtory help at all? When gamesource capture is implemented in OBS, will this improve performance?
Thanks in advance.
I have an AMD Phenom II 940 Black Edition processor clocked at 3.2 GHz and and nVidia GTX460 GPU and 8GB DDR2 (833MHz) memory. Now, when I stream games like League of Legends (in fullscreen) I keep a constant 60fps (but with flickering).
But I guess what I need to get to is this: I've heard people say they use Dxtory to capture fullscreen games and output that to OBS (or Xsplit in some cases). What I want to know is, what would be the benefit of doing this? Is it a performance boost? Would it be worth it, with my specs, to try this route? Would recording games in fullscreen with Dxtory help at all? When gamesource capture is implemented in OBS, will this improve performance?
Thanks in advance.