Question / Help OBS Can't detect a game it could in the past

jtc09999

New Member
My Orignal problem was fixed, but now when i click "Start Streaming" Or "Preview Stream" The game will not appear. In the "Global" settings, it will not pick up the game when it's running for some reason.
Log file:

Code:
10:06:00: Open Broadcaster Software v0.553b - 32bit (´・ω・`)
10:06:00: -------------------------------
10:06:00: CPU Name: Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz
10:06:00: CPU Speed: 2294MHz
10:06:00: Physical Memory:  4095MB Total, 4095MB Free
10:06:00: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
10:06:00: monitor 1: pos={0, 0}, size={1366, 768}
10:06:00: Windows Version: 6.1 Build 7601 S
10:06:00: Aero is Enabled
10:06:00: -------------------------------
10:06:00: OBS Modules:
10:06:00: Base Address     Module
10:06:00: 013B0000         OBS.exe
10:06:00: 68860000         OBSApi.dll
10:06:00: 70D00000         DShowPlugin.dll
10:06:00: 74520000         GraphicsCapture.dll
10:06:00: 73A10000         NoiseGate.dll
10:06:00: 711A0000         PSVPlugin.dll
10:06:00: ------------------------------------------
10:06:00: Adapter 1
10:06:00:   Video Adapter: Intel(R) HD Graphics Family
10:06:00:   Video Adapter Dedicated Video Memory: 67108864
10:06:00:   Video Adapter Shared System Memory: 1711276032
10:06:00: =====Stream Start: 2013-08-31, 10:06:00===============================================
10:06:00:   Multithreaded optimizations: On
10:06:00:   Base resolution: 1366x768
10:06:00:   Output resolution: 452x256
10:06:00: ------------------------------------------
10:06:00: Loading up D3D10 on Intel(R) HD Graphics Family...
10:06:00: C:/Users/Justin/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
10:06:00: C:/Users/Justin/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
10:06:00: C:/Users/Justin/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear9YUV.pShader.blob
10:06:00: Playback device {0.0.0.00000000}.{1e1cd488-b8d5-420a-a948-7496c34f0eb3}
10:06:00: ------------------------------------------
10:06:00: Using desktop audio input: Speakers / Headphones (IDT High Definition Audio CODEC)
10:06:00: ------------------------------------------
10:06:00: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
10:06:00: ------------------------------------------
10:06:00: Audio Encoding: AAC
10:06:00:     bitrate: 128
10:06:00: Using graphics capture
10:06:00: C:/Users/Justin/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
10:06:00: ------------------------------------------
10:06:00: Video Encoding: x264
10:06:00:     fps: 40
10:06:00:     width: 452, height: 256
10:06:00:     preset: veryfast
10:06:00:     CBR: yes
10:06:00:     CFR: no
10:06:00:     max bitrate: 2500
10:06:00:     buffer size: 2500
10:06:00: ------------------------------------------
10:06:00: MMDeviceAudioSource: Frequency for device 'Speakers / Headphones (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
10:06:00: MMDeviceAudioSource: Frequency for device 'Microphone Array (IDT High Definition Audio CODEC)' is 384000, samples per sec is 48000
10:06:00: 
10:06:00: Profiler result for the last frame:
10:06:00: ==============================================================
10:06:00: frame - [time: 37.648 ms (cpu time: 0 ms)]
10:06:00: | frame preprocessing and rendering - [time: 4.688 ms (cpu time: 0 ms)]
10:06:00: | | scene->Preprocess - [time: 0.007 ms (cpu time: 0 ms)]
10:06:00: | video encoding and uploading - [time: 32.936 ms (cpu time: 0 ms)]
10:06:00: | | flush - [time: 32.92 ms (cpu time: 0 ms)]
10:06:00: ==============================================================
10:06:00: 
10:06:01: 
10:06:01: Profiler result for the last frame:
10:06:01: ==============================================================
10:06:01: frame - [time: 33.272 ms (cpu time: 0 ms)]
10:06:01: | frame preprocessing and rendering - [time: 3.433 ms (cpu time: 0 ms)]
10:06:01: | | scene->Preprocess - [time: 0.003 ms (cpu time: 0 ms)]
10:06:01: | video encoding and uploading - [time: 29.827 ms (cpu time: 0 ms)]
10:06:01: | | flush - [time: 29.816 ms (cpu time: 0 ms)]
10:06:01: ==============================================================
10:06:01: 
10:06:01: 
10:06:01: Profiler result for the last frame:
10:06:01: ==============================================================
10:06:01: frame - [time: 53.274 ms (cpu time: 31.2 ms)]
10:06:01: | frame preprocessing and rendering - [time: 1.21 ms (cpu time: 0 ms)]
10:06:01: | | scene->Preprocess - [time: 0.003 ms (cpu time: 0 ms)]
10:06:01: | video encoding and uploading - [time: 52.048 ms (cpu time: 31.2 ms)]
10:06:01: | | flush - [time: 0.222 ms (cpu time: 0 ms)]
10:06:01: | | CopyResource - [time: 51.809 ms (cpu time: 31.2 ms)]
10:06:01: ==============================================================
10:06:01: 
10:06:08: Total frames rendered: 266, number of late frames: 3 (1.13%) (it's okay for some frames to be late)
10:06:08: 
10:06:08: Profiler results:
10:06:08: 
10:06:08: ==============================================================
10:06:08: frame - [100%] [avg time: 5.394 ms (cpu time: avg 2.873 ms, total 764.405 ms)] [avg calls per frame: 1] [children: 99.6%] [unaccounted: 0.426%]
10:06:08: | frame preprocessing and rendering - [26.6%] [avg time: 1.434 ms (cpu time: avg 1.876 ms, total 499.204 ms)] [avg calls per frame: 1] [children: 0.0556%] [unaccounted: 26.5%]
10:06:08: | | scene->Preprocess - [0.0556%] [avg time: 0.003 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
10:06:08: | video encoding and uploading - [73%] [avg time: 3.937 ms (cpu time: avg 0.996 ms, total 265.201 ms)] [avg calls per frame: 1] [children: 70.4%] [unaccounted: 2.58%]
10:06:08: | | flush - [11%] [avg time: 0.593 ms (cpu time: avg 0.293 ms, total 78.001 ms)] [avg calls per frame: 1]
10:06:08: | | CopyResource - [8.81%] [avg time: 0.475 ms (cpu time: avg 0.175 ms, total 46.8 ms)] [avg calls per frame: 0]
10:06:08: | | conversion to 4:2:0 - [1.08%] [avg time: 0.058 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
10:06:08: | | call to encoder - [49.5%] [avg time: 2.668 ms (cpu time: avg 0.527 ms, total 140.4 ms)] [avg calls per frame: 0]
10:06:08: | | sending stuff out - [0.0742%] [avg time: 0.004 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
10:06:08: | Convert444Threads - [425%] [avg time: 22.905 ms (cpu time: avg 0.469 ms, total 124.8 ms)] [avg calls per frame: 0]
10:06:08: ==============================================================
10:06:08: 
10:06:08: =====Stream End: 2013-08-31, 10:06:08=================================================


Last game capture log:
2013-08-31, 10:06:00: we're booting up: 
10:06:00: D3D9 Present
10:06:01: GL Present
10:06:01: (half life scientist) everything..  seems to be in order
 
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