We're excited to announce that YouTube has become a premier sponsor of the OBS Project! Since the earliest days of the program, a large number of our users have used OBS to create video content specifically for YouTube, whether live-streamed or recorded for post-production. We're incredibly humbled to have YouTube, the largest content creation platform on the internet, as one of our sponsors.
YouTube is a pillar of creativity in the internet community, serving as a nexus for people to share all kinds of content, including live performances, live streams of video game content, educational resources, product reviews, comedy sketches, and much more. It pioneered a new generation of video content across TV, computer and mobile devices, while also p
With lots of folks staying in as a result of COVID-19, there's a good chance that some of y'all who play games will want to get started with streaming. It's a great thing to do while we all maintain distance, since it allows you to be social and talkative, get friends involved, and have a great time online. OBS Studio has made streaming easier than ever to get started with, and all for absolutely no cost. If you want to get that side of things set up, check out our quick start guide! (or, check out Nerd or Die’s Quick Start Guide videos!)
With that in mind, here's a handful of tips to help you get started streaming! Some of these may even help you if you're a more experienced streamer, or if you just need a refresher.
We are excited to announce that Facebook is the newest Premiere Sponsor of the OBS Project!
Facebook has long believed in the power of live video to build community, and because of that, they have shown a passion for supporting the livestreaming industry. Their decision to become a Premiere Sponsor of the OBS Project ensures people everywhere will continue to have access to free, open, and easy-to-use tools to stream the content they love to the world.
When we launched our sponsorship program just over one year ago, our desire was to provide ways for those that find value in the project to give back and help fund its continued development and improvement. Since then, we’ve seen an
We’re excited to announce that NVIDIA is sponsoring the OBS Project as our second Diamond-level sponsor! NVIDIA and OBS have worked alongside each other for some time now, in particular with the development of the optimized NVIDIA Encoder (NVENC), first released in OBS Studio v23, which makes it easier than ever to encode at high quality with minimal impact to system resources.
“The passionate team at OBS plays a central role in the world of game broadcasting as the most popular recording and live streaming software,” said Gerardo Delgado, Senior Product Manager for Broadcasting at NVIDIA. “NVIDIA is committed to empowering gamers, streamers and creators, and we look forward to fu
Welcome to another edition of the OBS Project Progress Report. This time we're going to go over all the big news and updates that have happened leading up to version 24.
Let's start with the big announcement:
We're excited to announce that Twitch is officially sponsoring the OBS Project! Twitch and OBS have always worked close together, and now we're making it official.
You know it's kind of crazy how a life can have such twists and turns that you would never expect. Before I made the project, I was bored, without a job, and felt like my life was at one of its lowest points. Then I decided to make this project with all the knowledge I had taught myself writing game engines over the years, learning as I went, working hard on my first ever open source program, meeting wonderful people, working together, building a community. Because of that single decision, I'm now able to support myself with it; life can turn around when you least
We are excited to announce that Twitch is now officially sponsoring my work on the OBS Project! Since 2012 we've maintained a great relationship with Twitch and their engineers. They've always been good to us, and we've always helped each other whenever needed. Twitch has always been one of the biggest supporters of our project, and now it's official.
When I first started the project back in 2012, I was a jobless idiot who watched a lot of Starcraft 2 streams, and wanted to stream it myself for fun. When I saw that there were no real serious open source projects out there for capturing, streaming, and recording, I decided to make my own tool, and make the tool the way I liked. I grew up programming along with my brother, and I always liked to write my
We are delighted to announce that Logitech has become the OBS Project’s first Diamond sponsor on Open Collective, demonstrating a huge commitment to OBS development.
More than 35 years ago, Logitech started connecting people through computers, and now it’s a multi-brand company designing products that bring people together through music, gaming, video, and digital content creation. In the broadcasting space, Logitech webcams solutions combined with Blue Microphones and Logitech G products have helped consumers share their passion, connect and engage with their community and create a unique identity. In fact, with the Logitech Capture app, users can save and restore their favorite settings for streaming through OBS. Thus, sponsoring OBS development only makes sense for a company that produces tools so widely enjoyed by streamers & broadcasters.
“We are excited to become the first Diamond sponsor on Open Coll
A new update is released and therefore a new progress report. The story of version 23 involves a whole lot of research and a whole lot of development.
Crowdfunding is something I now realize we should have done a long time ago. There's no reason why we shouldn't be pursuing this. As the project grows, and as more contributors come on board, I want to make sure that we can guarantee a future not just for myself but for the project and as many contributors as we possibly can.
After much discussion and looking at existing open source projects, we decided to create both a Patreon and Open Collective. Our goal is so we can ensure that not only can the project continue operating, but also have the ability to grow. Personally speaking, I want to ensure that not only can I work for the users, but that I can delegate important tasks to other contributors with e
It’s amazing to think that the first version of OBS was publicly released over six years ago. What started out as a small side project by Hugh “Jim” Bailey to make a free and open source program to stream StarCraft 2 has grown into a powerful force in the streaming and video production industry. Hundreds of thousands of people use OBS Studio every day not just for video gaming, but also for broadcasting everything from conferences to sports competitions to school announcements. It’s a tool that can be used freely by anyone, from large studios with big budget productions to individuals who just want to engage with a community online.
From the beginning, OBS has been a labor of love created by Jim and a group of volunteers dedicated to the ideal of free and open access to streaming and recording software. We’ve seen great growth in our developer and support volunteer community over the last several years, and it’s inspiring to see people spend their free time improv
Welcome to the first OBS Studio Progress Report. My name is Jim, the normally-silent author of OBS. Version 22.0 has finally come out, and I had a really great time writing it.
This is going to be a long post because I almost never normally speak, so get ready.
First, I want to say thank you
This month marks the sixth anniversary of the very first release of OBS back in August 2012. Back during those times I was able to answer every single post on the forum, interacted with almost every single person who came around the chat, and answered every email. Some time around 2014-2015, forum posts, emails, and chat became so active that it would take me 10 hours per day to answer everything. Eventually, I had to stop, delegate that task to others, and focus exclusively on working on the program.
As of today, 21.1.2, the previous release before 22.0, had nine million downloads in three months time.