Shared Memory Interface for use with Activeworlds

Discussion in 'Plugins' started by CCom, Mar 6, 2013.

  1. CCom New Member

    As Activeworlds still uses Direct3D 8 a shared memory interface to the rendering surface comes handy, which does not require an additional copy of the pixel array in order to provide a capture stream in best possible quality and speed.

    The OBS plugin is currently in alpha testing and will be available for public beta testing around March 14. A brief description as well the source and binary download is already available.

    Feel free to post comments and suggestions in this forum also.
  2. Jim

    Jim Developer

    Oh hey, good to see you again :)
  3. Raja Robert New Member

    This is very nice post thanks a lot....!!