FrostyCoolSlug
New Member
Firstly, large logfile.
I seem to be having an issue with Rendering Lag / Stalls resulting in about 30% of frames being dropped, while the encoder doesn't appear to have any (visible) problems, the only solution I've come up with so far is to drop the framerate down to 30fps (which I'd rather not do):
This seems to occur with almost any settings I set where I'm capturing at 60fps (regardless of resolution, downscaling, quality etc), and I've tried changing the Renderer (in the advanced tab) from Direct3D 11 to OpenGL, with OpenGL getting a much higher percentage of dropped frames.
Is there anything I can do to improve the situation or resolve outside of lowering the capture framerate?
Many thanks.
I seem to be having an issue with Rendering Lag / Stalls resulting in about 30% of frames being dropped, while the encoder doesn't appear to have any (visible) problems, the only solution I've come up with so far is to drop the framerate down to 30fps (which I'd rather not do):
Code:
09:00:15.090: Output 'adv_file_output': Total encoded frames: 2955
09:00:15.090: Output 'adv_file_output': Total drawn frames: 2955
09:00:15.090: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 857 (29.0%)
This seems to occur with almost any settings I set where I'm capturing at 60fps (regardless of resolution, downscaling, quality etc), and I've tried changing the Renderer (in the advanced tab) from Direct3D 11 to OpenGL, with OpenGL getting a much higher percentage of dropped frames.
Is there anything I can do to improve the situation or resolve outside of lowering the capture framerate?
Many thanks.