Question / Help PS3 and Console Audio Lag

gamerprox

Member
After using Xsplit for a Month, I HATE it! But I was forced to go to it because it does not have these two issues that im getting from OBS. Let me go into as much detail as possible.

Xsplit has NO Issues, PS3 and Consoles Audio all work fine.

1. PS3 Game (Black Screen) Stream Issue. Its a backwards Compatible PS3 with HDCP Converter Box.
>PS3 Menu streams fine.
>If I put in a PS2 Game. it Streams fine.
>If I put in a PS2 Remastered PS3 Game (Shadow of Colossus & Ico Collection), It Streams fine.
>If I put in a PS3 Game (Skyrim), Black Screen, wont pick up video.
>The Black Screen, is in fact, an open Transparent Box, meaning I can see everything behind it, even if it fills the screen and is the first one on the sources list.

2. All Console Audio Lag
>After playing a game on ANY Console, the Audio Starts to Lag after 2 hours live.
>Switching Scenes, fixes the Audio Lag.


Log:
Code:
19:14:40: Open Broadcaster Software v0.592b - 32bit (´・ω・`)
19:14:40: -------------------------------
19:14:40: CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
19:14:40: CPU Speed: 3411MHz
19:14:40: Physical Memory:  4095MB Total, 4095MB Free
19:14:40: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
19:14:40: monitor 1: pos={0, 0}, size={1920, 1080}
19:14:40: monitor 2: pos={-1280, 56}, size={1280, 1024}
19:14:40: Windows Version: 6.1 Build 7601 S
19:14:40: Aero is Enabled
19:14:40: -------------------------------
19:14:40: OBS Modules:
19:14:40: Base Address     Module
19:14:40: 00B60000         OBS.exe
19:14:40: 0F390000         OBSApi.dll
19:14:40: 0FBE0000         DShowPlugin.dll
19:14:40: 0FCC0000         GraphicsCapture.dll
19:14:40: 0F9A0000         NoiseGate.dll
19:14:40: 02210000         PSVPlugin.dll
19:14:40: ------------------------------------------
19:14:40: Adapter 1
19:14:40:   Video Adapter: NVIDIA GeForce GTX 570 
19:14:40:   Video Adapter Dedicated Video Memory: 1292304384
19:14:40:   Video Adapter Shared System Memory: 2952671232
19:14:40:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
19:14:40:   Video Adapter Output 2: pos={-1280, 56}, size={1280, 1024}, attached=true
19:14:40: =====Stream Start: 2014-01-21, 19:14:40===============================================
19:14:40:   Multithreaded optimizations: On
19:14:40:   Base resolution: 1920x1080
19:14:40:   Output resolution: 1280x720
19:14:40: ------------------------------------------
19:14:40: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
19:14:40: ------------------------------------------
19:14:40: Audio Format: 48000hz
19:14:40: Playback device Default
19:14:40: ------------------------------------------
19:14:40: Using desktop audio input: Speakers (SB Recon3D PCIe)
19:14:40: Using 5.1 speaker setup
19:14:40: ------------------------------------------
19:14:40: Using auxilary audio input: Microphone (5- C-Media USB Audio Device   )
19:14:40: ------------------------------------------
19:14:40: Audio Encoding: AAC
19:14:40:     bitrate: 96
19:14:40: ------------------------------------------
19:14:40:     device: AVerMedia HD Capture C985 Bus 2,
19:14:40:     device id \\?\pci#ven_1af2&dev_a001&subsys_a0011af2&rev_00#4&1b89d1f&0&00e0#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{957bd672-7934-4b55-b81a-3e22b14c679a},
19:14:40:     chosen type: YV12, usingFourCC: true, res: 1920x1080 - 1920x1080, frameIntervals: 333333-666666
19:14:40:     use buffering: false - 0, fourCC: 'YV12'
19:14:40: 
19:14:40:     device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
19:14:41: Using directshow input
19:14:41: Using Window Capture
19:14:41: Using Window Capture
19:14:41: Using Window Capture
19:14:41: ------------------------------------------
19:14:41:     device: Logitech HD Pro Webcam C920,
19:14:41:     device id \\?\usb#vid_046d&pid_082d&mi_00#7&1b7dc182&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
19:14:41:     chosen type: I420, usingFourCC: false, res: 960x720 - 960x720, frameIntervals: 333333-2000000
19:14:41:     use buffering: false - 0, fourCC: 'I420'
19:14:41:     audio device: Disable,
19:14:41:     audio device id Disabled,
19:14:41: 
19:14:41: Using directshow input
Warning -- D3D10Texture::CreateFromFile: Could not get information about texture file 'C:\Users\Burke\Desktop\clock-tower1.jpg'
Warning -- BitmapImageSource::UpdateSettings: could not create texture 'C:\Users\Burke\Desktop\clock-tower1.jpg'
19:14:41: Using bitmap image
19:14:41: Scene buffering time set to 700
19:14:41: ------------------------------------------
19:14:41: Video Encoding: x264
19:14:41:     fps: 30
19:14:41:     width: 1280, height: 720
19:14:41:     preset: fast
19:14:41:     profile: main
19:14:41:     keyint: 60
19:14:41:     CBR: yes
19:14:41:     CFR: yes
19:14:41:     max bitrate: 2700
19:14:41:     buffer size: 2700
19:14:41: ------------------------------------------
19:14:41: MMDeviceAudioSource: Frequency for device 'Speakers (SB Recon3D PCIe)' is 1152000, samples per sec is 48000
19:14:41: MMDeviceAudioSource: Frequency for device 'Microphone (5- C-Media USB Audio Device   )' is 192000, samples per sec is 48000
19:14:47: Total frames encoded: 160, total frames duplicated: 0 (0.00%)
19:14:47: Total frames rendered: 164, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
19:14:49: 
19:14:49: Profiler time results:
19:14:49: 
19:14:49: ==============================================================
19:14:49: video thread frame - [100%] [avg time: 1.834 ms] [children: 44.9%] [unaccounted: 55.1%]
19:14:49: | scene->Preprocess - [40.6%] [avg time: 0.744 ms]
19:14:49: | GPU download and conversion - [4.31%] [avg time: 0.079 ms] [children: 3.87%] [unaccounted: 0.436%]
19:14:49: | | flush - [2.62%] [avg time: 0.048 ms]
19:14:49: | | CopyResource - [1.09%] [avg time: 0.02 ms]
19:14:49: | | conversion to 4:2:0 - [0.164%] [avg time: 0.003 ms]
19:14:49: Convert444Threads - [100%] [avg time: 0.63 ms] [children: 98.9%] [unaccounted: 1.11%]
19:14:49: | Convert444toNV12 - [98.9%] [avg time: 0.623 ms]
19:14:49: encoder thread frame - [100%] [avg time: 1.055 ms]
19:14:49: ==============================================================
19:14:49: 
19:14:49: 
19:14:49: Profiler CPU results:
19:14:49: 
19:14:49: ==============================================================
19:14:49: video thread frame - [cpu time: avg 1.426 ms, total 234.001 ms] [avg calls per frame: 1]
19:14:49: | scene->Preprocess - [cpu time: avg 0.19 ms, total 31.2 ms] [avg calls per frame: 1]
19:14:49: | GPU download and conversion - [cpu time: avg 0.095 ms, total 15.6 ms] [avg calls per frame: 1]
19:14:49: | | flush - [cpu time: avg 0.095 ms, total 15.6 ms] [avg calls per frame: 1]
19:14:49: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:14:49: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:14:49: Convert444Threads - [cpu time: avg 0.445 ms, total 124.8 ms] [avg calls per frame: 2]
19:14:49: | Convert444toNV12 - [cpu time: avg 0.445 ms, total 124.8 ms] [avg calls per frame: 2]
19:14:49: encoder thread frame - [cpu time: avg 0.673 ms, total 93.6 ms] [avg calls per frame: 1]
19:14:49: ==============================================================
19:14:49: 
19:14:49: =====Stream End: 2014-01-21, 19:14:49=================================================
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Re: PS3 and Console Audio Lag -Still here- =(

Please try 0.60 test 9 and let us know if it works out better, this is actually exactly what I have been working on specifically.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Re: PS3 and Console Audio Lag -Still here- =(

This was fixed in the latest versions, but the fix was for audio bursting and USB 2.0 devices and mics more than anything. I had many testers who verified that it was fixed. Furthermore, you're using a C985, which never had audio lag issues in the first place. I have one myself and haven't ever experienced an issue with it, so I'm not entirely sure why that would happen in your case.

Did you accidentally type in a number in to "audio time offset" in the device's properties? Either way, if you need, you can manually sync the audio, you can use that option specifically to do so, you can even set it to a negative number to make your microphone data go backward in time if needed.
 
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