Before this new version came out I was able to capture VLC player window and have it remain intact thru out an entire cast even if switching to a different scene and back. NOW - it loses capture (and sub-region settings) every time there is a content change even in the same scene!!!
Was using latest OBS version but tried rolling back to v 0.653 but suspect some remnants of the newer version are still present because the same issue w/window cap persists even after rolling back. what gives with this newer version and window capture??? This issue makes anything other than a SINGLE STATIC SCENE IN A CAST VIRTUALLY IMPOSSIBLE when working with live video. The "video source" plugin is too limited and offers little to no control over playlist and video quality hence the need for a real video player which is not a problem as long as the window capture works correctly. IS THIS BEING ADDRESSED?
Is there a way to direct the high quality a/v stream from VLC into OBS without using window capture? i.e. a direct stream connection. Some where it was suggested to use VLC in OpenGL output mode and use game capture. This is not a solution since the signal quality is degraded and there is no easy method of sizing the captured window content to full screen.
Was using latest OBS version but tried rolling back to v 0.653 but suspect some remnants of the newer version are still present because the same issue w/window cap persists even after rolling back. what gives with this newer version and window capture??? This issue makes anything other than a SINGLE STATIC SCENE IN A CAST VIRTUALLY IMPOSSIBLE when working with live video. The "video source" plugin is too limited and offers little to no control over playlist and video quality hence the need for a real video player which is not a problem as long as the window capture works correctly. IS THIS BEING ADDRESSED?
Is there a way to direct the high quality a/v stream from VLC into OBS without using window capture? i.e. a direct stream connection. Some where it was suggested to use VLC in OpenGL output mode and use game capture. This is not a solution since the signal quality is degraded and there is no easy method of sizing the captured window content to full screen.