Question / Help OBS Resolution 1366x768


New Member
hi, i'm trying to register minecraft with obs, here are the settings:
I have set that obs register at 1366x768 at 30 fps, the problem is that after finishing the recording the output file turns out to be in 1364x768, does anyone have any idea to solve this problem?

here is the log:
11:42:45.195: CPU Name: AMD A10-7400P Radeon R6, 10 Compute Cores 4C+6G
11:42:45.196: CPU Speed: 2495MHz
11:42:45.196: Physical Cores: 4, Logical Cores: 4
11:42:45.196: Physical Memory: 7114MB Total, 4630MB Free
11:42:45.196: Windows Version: 10.0 Build 16299 (revision: 371; 64-bit)
11:42:45.196: Running as administrator: false
11:42:45.196: Aero is Enabled (Aero is always on for windows 8 and above)
11:42:45.196: Windows 10 Gaming Features:
11:42:45.196: Game Bar: On
11:42:45.196: Game DVR: On
11:42:45.196: Game DVR Background Recording: Off
11:42:45.202: Sec. Software Status:
11:42:45.244: Windows Defender Antivirus: enabled (AV)
11:42:45.245: AVG Antivirus: disabled (AV)
11:42:45.245: Windows Firewall: enabled (FW)
11:42:45.245: AVG Antivirus: disabled (ASW)
11:42:45.245: Windows Defender Antivirus: enabled (ASW)
11:42:45.246: Portable mode: false
11:42:45.538: OBS 21.1.0 (64bit, windows)
11:42:45.538: ---------------------------------
11:42:45.571: ---------------------------------
11:42:45.571: audio settings reset:
11:42:45.571: samples per sec: 48000
11:42:45.571: speakers: 2
11:42:45.573: ---------------------------------
11:42:45.573: Initializing D3D11...
11:42:45.573: Available Video Adapters:
11:42:45.577: Adapter 1: AMD Radeon(TM) R6 Graphics
11:42:45.577: Dedicated VRAM: 1053650944
11:42:45.577: Shared VRAM: 3730055168
11:42:45.577: output 1: pos={0, 0}, size={1366, 768}, attached=true
11:42:45.577: output 2: pos={1366, 0}, size={1920, 1080}, attached=true
11:42:45.585: Loading up D3D11 on adapter AMD Radeon(TM) R6 Graphics (0)
11:42:45.926: D3D11 loaded successfully, feature level used: 45056
11:42:47.542: ---------------------------------
11:42:47.543: video settings reset:
11:42:47.543: base resolution: 1366x768
11:42:47.543: output resolution: 1364x768
11:42:47.543: downscale filter: Bilinear
11:42:47.543: fps: 30000/1001
11:42:47.543: format: NV12
11:42:47.543: YUV mode: 601/Full
11:42:47.552: Audio monitoring device:
11:42:47.552: name: Predefinito
11:42:47.552: id: default
Last edited:

Suslik V

Active Member
By some reason I got reaction on the last post, and what I can add is that the mentioned limitation is actually was part of the shader math that was used earlier to convert color planes. And as soon as the shader was replaced by other technique ( ), I'm not quite sure that the program limit has sense now. But it is still present in the code and maybe has other meaning. Anyway, only few players support playing of such files (1366x768) and you may see black border at 2 last columns for some of them.